Martinez McMeyer 3: Moment of the Justice

You can discuss anything about fan-made Commander Keen games here.

Should I disable/remove the Messie replacement?

Yeah
6
50%
No
6
50%
 
Total votes: 12

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szemi
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Martinez McMeyer 3: Moment of the Justice

Post by szemi »

And now I'm gonna work on the last part of the trilogy. :)
Last edited by szemi on Sun Jan 06, 2013 21:05, edited 1 time in total.
Keening_Product
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Post by Keening_Product »

When will this third part come out relative to your other mods?
Keening_Product was defeated before the game.

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szemi
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Post by szemi »

Can anybody help me? :/

Image

After importing some new graphics and sprites this has happened.
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Levellass
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Post by Levellass »

Exactly how did you manage that? (Info is your friend, buddy. It does not tell us what is wrong in just a screenshot, some story is good too.)
What you really need, not what you think you ought to want.
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szemi
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Post by szemi »

I've imported some new graphics as test, then I started the game it had bad graphics. :/ And I don't know how I managed to do that, but I did everything right.
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troublesomekeen
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Post by troublesomekeen »

I have managed to do something like this but I forget how. I think I was trying to find some sort of EGAHEAD file, so I grabbed one out of someone else's mod. The result is chaotic.

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Last edited by troublesomekeen on Tue Jul 11, 2017 20:09, edited 1 time in total.
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Commander Keen in... Canteloupe Quest!
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szemi
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Post by szemi »

Okay, I tried several times, but doesn't work, still the bad graphics, whatever I do! Unfortunately, due to this problem I cannot continue this mod. :/ (Curses. >.<)
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VikingBoyBilly
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Post by VikingBoyBilly »

What size is the tileset image and is it in modkeen mode or does it have the KEENGRAPH pallette?

Don't give up. I'll even volunteer to attempt to fix the graphics for you.

I experienced something similar to this when working on bananasauros and attempting to make an expanded bleen2 levelpack. If you're trying to make use of the expanded keengraph size of the tileset, using too much tile space down below might glitch out due to the size of some end sequence graphics. Don't ask me why. Tulip discovered the root of the problem for me.
Last edited by VikingBoyBilly on Wed Nov 28, 2012 23:32, edited 1 time in total.
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Post by Levellass »

You can send me your graphics and I can check them. Probably something quite basic.
What you really need, not what you think you ought to want.
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szemi
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Post by szemi »

@VikingBoyBilly: Thanks very much, I won't ignore your help. :)

@Levellass: I'll send, so you can check. :)
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Post by Roobar »

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There. I've fixed it for you.
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Post by Grimson »

wiivn wrote: There. I've fixed it for you.
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"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
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Levellass
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Post by Levellass »

The bug is due to an old version of Keengraph that didn't know Keen Vorticons couldn't read graphics locations that didn't divide by $10. Download the latest version here: https://dl.dropbox.com/u/3940020/KEENGRAPH.zip

Slip it into your mod folder and import, the bugs should be gone!
What you really need, not what you think you ought to want.
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szemi
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Post by szemi »

A few updates:

Right now the point items are fully done. Only 1 enemy (partner) is done. I mainly try to focus on the enemies this time, which won't be in different roles like in the first and second episode. Tiles will be electric, especially the planet tiles, because Electricus XII is surrounded by electric cables, but there'll be various tiles as well.
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Post by StupidBunny »

szemi wrote:Thanks for the help Levellass! You've saved my mod!
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