Mortimer McMire 1: Doomship Dilemma - ultimate version
Mortimer McMire 1: Doomship Dilemma - ultimate version
Firstly, please don't blame me, don't throw me with stones, but I want to update Dr.Villain's Mort 1 Beta B to Mort 1 ultimate version with the following things:
- no more illegality(*.mm1 files and Mort1.exe)
- enjoyable and playable levels
- some new graphics
- some text edits
- graphics/tiles that was made by Dr.Villain will stay
- old sounds will also stay
So if it's no problem, I'll update it (after releasing Martinez McMeyer 3), because I think Dr. Villain did a good job and I'm obsessed with this mod.
- no more illegality(*.mm1 files and Mort1.exe)
- enjoyable and playable levels
- some new graphics
- some text edits
- graphics/tiles that was made by Dr.Villain will stay
- old sounds will also stay
So if it's no problem, I'll update it (after releasing Martinez McMeyer 3), because I think Dr. Villain did a good job and I'm obsessed with this mod.
Last edited by szemi on Tue Feb 05, 2013 19:36, edited 1 time in total.
If you look at Keen1(Mort1).exe with a hex editor, you can find ".MM1" in it. Because of ".MM1" Dr. Villain had to rename all the ".CK1" files to ".MM1" as the ".CK1" has been changed/renamed to ".MM1"(which is illegal) I don't know if you get it.Benvolio wrote:Wait, how illegal was .mm1 files or mort1.exe? Maybe I'm forgetting something but I thought this was a Keen1 project, and renaming isn't a hanging matter is it?
Other than that sounds good, go for it!
Moreover he renamed Keen1.exe to Mort1.exe.
And thanks!
- StupidBunny
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I didn't know that changing those file extensions was illegal! I guess by that standard Keen Q is breaking the law too, as well as probably lots of others I can't think of right now.
Course, by that standard, isn't a lot of modding as we know it illegal? I think there was some thing in one of the documents included with the Keen games that says modifying the software is not allowed. I may be mistaken though. Not that it's going to stop me modding anyway
Course, by that standard, isn't a lot of modding as we know it illegal? I think there was some thing in one of the documents included with the Keen games that says modifying the software is not allowed. I may be mistaken though. Not that it's going to stop me modding anyway
StupidBunny wrote:I didn't know that changing those file extensions was illegal! I guess by that standard Keen Q is breaking the law too, as well as probably lots of others I can't think of right now.
Course, by that standard, isn't a lot of modding as we know it illegal? I think there was some thing in one of the documents included with the Keen games that says modifying the software is not allowed. I may be mistaken though. Not that it's going to stop me modding anyway
Well, hacking Keen1-3.exe with hex editor is illegal. You have to use patches.
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- Vortininja
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I think technically there has to be a complete unmodified Keen 1 (levels and all) to stay within the shareware license. (In which case you'd want to keep the mm1 extensions for modded files, leaving unmodified ck1's, but move all the code changes to a patch.) Now-a-days I just figure "when in Rome." In the Sonic hacking scene, they distribute complete modified rom files built from dis-assembled source code of the originals, with no complaints from Sega. I doubt Id is any more concerned.
Edit: I am curious what a complete mod with my old graphics would look like. It's been a long time since I've laid eyes on either version, though.
Edit: I am curious what a complete mod with my old graphics would look like. It's been a long time since I've laid eyes on either version, though.
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