[old thread] BomberKEEN
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- Vortininja
- Posts: 151
- Joined: Sat Feb 14, 2009 4:39
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- Vortininja
- Posts: 151
- Joined: Sat Feb 14, 2009 4:39
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- Vortininja
- Posts: 151
- Joined: Sat Feb 14, 2009 4:39
Is this a recent change? The menu should accept more forms of input now, not less. Are you able to control Keen with the normal arrows?DoomJedi wrote:The menu doesn't work with normal arrows - just the keypad ones...is it fixable?
I hadn't even thought about AI yet. I need to get the enemies just to appear first.DoomJedi wrote: So - now you plan to start working on enemy AI?
You can use code ideas from GM version of Bomberkeen - those AI scripts are written there.
YesAre you able to control Keen with the normal arrows?
YesIs this a recent change?
Normal arrow (nomatter which one you press) bring you to the "go back"/"exit" menu. Another keypress brings me back to main menu.The menu should accept more forms of input now, not less.
Also I can't quit bomberkeen without full system halt on dosbox, there is some big error there.
32bit version doesn't have those issues.
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- Vortininja
- Posts: 151
- Joined: Sat Feb 14, 2009 4:39
I can't replicate any of those on my copy of DosBox.DoomJedi wrote:YesAre you able to control Keen with the normal arrows?
YesIs this a recent change?
Normal arrow (nomatter which one you press) bring you to the "go back"/"exit" menu. Another keypress brings me back to main menu.The menu should accept more forms of input now, not less.
Also I can't quit bomberkeen without full system halt on dosbox, there is some big error there.
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- Vortininja
- Posts: 151
- Joined: Sat Feb 14, 2009 4:39
But you said DosBox... Always be clear about what you're running on.DoomJedi wrote:I was running it directly on my Windows XP, not from DosBox.Dr. Kylstein wrote:I can't replicate any of those on my copy of DosBox.
Tried it now under DosBox - and under DosBos it works.
But it worked before on WinXP as well...why to limit this to DosBox.
Dr. Kylstein wrote:But you said DosBox... Always be clear about what you're running on.DoomJedi wrote:I was running it directly on my Windows XP, not from DosBox.Dr. Kylstein wrote:I can't replicate any of those on my copy of DosBox.
Tried it now under DosBox - and under DosBos it works.
But it worked before on WinXP as well...why to limit this to DosBox.
I feel your pain.
What you really need, not what you think you ought to want.
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- Vortininja
- Posts: 151
- Joined: Sat Feb 14, 2009 4:39
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- Vortininja
- Posts: 151
- Joined: Sat Feb 14, 2009 4:39
I've fixed the menu input problem. Using the dedicated arrows sends some additional codes for backwards compatibility reasons, which appear to unaware software as extra shifts. I've changed the input code to recognize and ignore these.
The lock-up issue is tricky. I still don't know why it happens, but it only happens when both player count menus are available. I've locked Normal Mode to 1-player for now as a temporary workaround.
The lock-up issue is tricky. I still don't know why it happens, but it only happens when both player count menus are available. I've locked Normal Mode to 1-player for now as a temporary workaround.
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- Vortininja
- Posts: 151
- Joined: Sat Feb 14, 2009 4:39