Commander Keen: Tower Defense
Commander Keen: Tower Defense
Long story short, DoomJedi and I decided to make a tower defense game using some of his graphics.
Commander Keen: Tower Defense
The aliens are trying to get to something (in this case, it's a sandwich) and you have to stop them by building towers. That's pretty much it.
Basically, you need to build platforms on which you can place different type of weapons that deal different type of damage, shoot with different speed or are even limited on which direction they can shoot. For example, the flamethrower weapon can deal great amount of damage, but shoots only in four directions, while the zappers can shoot in all directions, but deal less damage. 3 levels of upgrades are planned for each weapon.
Enemies gives you points (money). They have health bar and vary from moving speed and damage they can take. For example, Slugs are slow and weak. They give you like 2 points and are easy to kill, but they come in swarms some times. Blooguards are stronger than Bloogs, both are faster than Slugs, but they come in smaller amounts and gives you a bit more points. And so forth.
The game pretty much works now. It's based on Unity engine source code, so it's pretty much multiplatform, supports svga graphics and such. However, it's still far away from completion. It needs more balancing, more enemies, sounds etc. Keen 6 and Keen 4 tileset are definitely to be included (almost done in fact). We'll see about Keen 5 and maybe we'll include 7, 8 and 9.
Commander Keen: Tower Defense
The aliens are trying to get to something (in this case, it's a sandwich) and you have to stop them by building towers. That's pretty much it.
Basically, you need to build platforms on which you can place different type of weapons that deal different type of damage, shoot with different speed or are even limited on which direction they can shoot. For example, the flamethrower weapon can deal great amount of damage, but shoots only in four directions, while the zappers can shoot in all directions, but deal less damage. 3 levels of upgrades are planned for each weapon.
Enemies gives you points (money). They have health bar and vary from moving speed and damage they can take. For example, Slugs are slow and weak. They give you like 2 points and are easy to kill, but they come in swarms some times. Blooguards are stronger than Bloogs, both are faster than Slugs, but they come in smaller amounts and gives you a bit more points. And so forth.
The game pretty much works now. It's based on Unity engine source code, so it's pretty much multiplatform, supports svga graphics and such. However, it's still far away from completion. It needs more balancing, more enemies, sounds etc. Keen 6 and Keen 4 tileset are definitely to be included (almost done in fact). We'll see about Keen 5 and maybe we'll include 7, 8 and 9.
Last edited by Roobar on Mon Apr 01, 2013 16:16, edited 1 time in total.
Wow. This looks just cool! It'll be interesting to see this type of a game in Keen settings. The graphics are brilliant.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
It's real. How many more screenshots do I have to upload for you to believe? On the other side, the Dopefish Easter egg IS an Aprils fool (sorry Gridlock ). To my knowledge, there is no real Dopefish Easter egg found in Bioshock Infinite (yet).
DoomJedi: Yeah, about the slugs: that's already done.
Also, one more explanation. Sometimes pick-up items appears for a short amount of time on the screen and you can collect them by touching them. They give you extra cash or lives.
And here's a video:
DoomJedi: Yeah, about the slugs: that's already done.
Also, one more explanation. Sometimes pick-up items appears for a short amount of time on the screen and you can collect them by touching them. They give you extra cash or lives.
And here's a video:
Oh well. Enough about this. Originally though, my Aprils fool joke was about Keen: Black, but it was more of a troll joke, so...
It was really fun doing all that stuff!! To be honest, I've got this idea for a long time and I wanted to see how it would look a Tower Defense game in the Keeniverse, but just recently, after DoomJedi's BomberKeen came out and after playing some Fieldrunners, the idea slap me in the face. So, I hope there is no disappointment in some of you, if you really believed it's a game in the works. Still, it could come great game out of this someday. But the whole experience from making these screenshots to reading the comments was quite rewarding and worthy experience! At least for me
It was really fun doing all that stuff!! To be honest, I've got this idea for a long time and I wanted to see how it would look a Tower Defense game in the Keeniverse, but just recently, after DoomJedi's BomberKeen came out and after playing some Fieldrunners, the idea slap me in the face. So, I hope there is no disappointment in some of you, if you really believed it's a game in the works. Still, it could come great game out of this someday. But the whole experience from making these screenshots to reading the comments was quite rewarding and worthy experience! At least for me
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