Fun fact: Wheeled vehicles are a lot harder to animate than hovering ones. So I ditched the wheels in favor of anti-gravity whatevers.

So now there's even more activity going on back there. Probably enough for now

mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
Did the Yorps in Keen 1 actually go after you? I'm not sure I ever noticed that. But I'd take your word for it.One thing I noticed is that the behaviour of the yorp doesn't seem right. it's not interested in you anymore.
Ooo, good find. Definitely will squash that bug next build.Bugs:If you hit spacebar several times quickly, it opens several info windows over each other which open and close alternatively blocking the screen and pausing the game indefintiely
They should idle more, I agree. I'll look into them being able to jump on each, though that doesn't particularly bother meI'm loving the way the yorps look, but I also think you should slow them down a bit and give them occasional idle animations. I also noticed one time near the end of the level where a yorp was able to jump onto another yorp and get over a block (though it only happened once).
I'm not having any trouble with the jumping at all :/ . Is anyone else having this problem? The jumping works fine on my personal and work computers, in the Unity editor or through the build link.But, the jumping seems screwed up at the moment
I think it's reached the optimal amount of busy-ness. The lift does need slowed down though, I agree!I almost think the background of the level is too busy. I like seeing all those extra details, but in beta form they can sometimes be overly distracting. I think the hoverlift would look much better if you slowed it down quite a lot.
I thought it was just me, but yes I have that problem too.Ronnie wrote:I'm not having any trouble with the jumping at all :/ . Is anyone else having this problem? The jumping works fine on my personal and work computers, in the Unity editor or through the build link.But, the jumping seems screwed up at the moment
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
In the previous version it was just the floating platforms and when underneath a platform jet that I couldn't do a full jump. Now that seems I can only jump 1 block high, and when I'm in front of a floating platform I can't even jump to the next one up without fighting it. So I can't get past the first 2 block high obstetrical.MoffD wrote:I thought it was just me, but yes I have that problem too.Ronnie wrote:I'm not having any trouble with the jumping at all :/ . Is anyone else having this problem? The jumping works fine on my personal and work computers, in the Unity editor or through the build link.But, the jumping seems screwed up at the moment
I have to stand still and single tap to full jump otherwise he doesn't jump all the way