2.5D Keen

You can discuss anything about fan-made Commander Keen games here.
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Levellass
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Post by Levellass » Fri Feb 06, 2015 5:24

Hot dagn!
What you really need, not what you think you ought to want.

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troublesomekeen
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Post by troublesomekeen » Fri Feb 06, 2015 6:47

Jumping into the fire will be a real treat! Cuddly teddy bear, too!
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Commander Keen in... Canteloupe Quest!

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Ronnie
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Post by Ronnie » Sat Feb 07, 2015 20:09

Next build will have the last two levels for you all to try out. Next up, I need to make a crashed ship and distribute out the parts for Keen to collect.

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Ronnie
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Post by Ronnie » Mon Feb 16, 2015 1:54

New Build: http://josephmcarney.com/test/KeenTest39.html
Linus: http://josephmcarney.com/test/KeenTest39.tar.gz

Got all the ship parts scattered in the 6 levels, so see if you can collect em all ok!

Next up I need to handle stuff like saving, high scores and ending the game.

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troublesomekeen
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Post by troublesomekeen » Mon Feb 16, 2015 2:19

Ah, the new levels! Well done, sir! Plays like a dream. Turns out I didn't have to purposefully jump in the fire. I did it by accident three or four times. I feel like the T-1000. I also kept running into a Garg because he was pacing along with a yorp.
It's almost finished!
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Commander Keen in... Canteloupe Quest!

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Ronnie
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Post by Ronnie » Wed Feb 25, 2015 4:56

New Build: http://josephmcarney.com/test/KeenTest40.html
Linus: http://josephmcarney.com/test/KeenTest40.tar.gz

Though there may be some minor tweaks or bug fixes, I'm calling the project finished.

I'd like to take the opportunity to thank this community for it's support. Several times since I started the project (back in 2013!!) I came close to calling it quits, but the encouragement of the members here inspired me to press on. And, I have to say, it feels incredible to FINISH what I started.

I started the project to learn how to code a game in Unity. At the time I was unemployed, trying to break into the industry. Now I am lucky enough to have a job doing what I love! I owe much of that to this project, and therefore, you.

So, thank you guys and gals. I couldn't have done it without you.

- Joe

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Roobar
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Post by Roobar » Wed Feb 25, 2015 18:24

Thanks!

I should be happy now, but I feel more sad because you're leaving this. What can I say? It's the best keen platformer utilizing 3D.

Looking forward to your next project.

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troublesomekeen
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Post by troublesomekeen » Thu Feb 26, 2015 7:51

Wholly smokes! I had not seen the ending yet. Until now. I weep tears of joy.
Congrats, Joe! Second star to the right, and straight on till morning!
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Commander Keen in... Canteloupe Quest!

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Plasma Captain
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Post by Plasma Captain » Fri Feb 27, 2015 6:32

Awesome. The ending was a pleasant surprise; I just figured it would end with a static screen. But yeah, this is really good. Wherever you are working now, and whatever you're working on (Hey, what is it? Tell us! Tell us, we can keep a secret! :P), I'm glad that your talents are not going to waste.

...Man, was it really 2013? That's nuts. This thing has come a long way, and it was cool to watch it evolve, functionally and aesthetically.

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DaVince
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Post by DaVince » Mon Apr 06, 2015 22:54

This is awesome.
Wow look at me I'm lurking

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Levellass
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Post by Levellass » Tue Apr 07, 2015 5:30

Glorious.
What you really need, not what you think you ought to want.

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Roobar
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Post by Roobar » Tue Apr 07, 2015 15:06

Ronnie, will you consider putting at least sound effects? This is such a major and important thing that it just cannot be missed!

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Post by AlphaLurker » Tue Apr 07, 2015 16:08

this game is amazing! the skill and devotion you have is quite staggering

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