2.5D Keen

You can discuss anything about fan-made Commander Keen games here.
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Gridlock
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Post by Gridlock » Tue Jan 27, 2015 7:08

I really like the way this is progressing. It plays really well and manages to feel pretty true to the original game. I'm amazed how much you managed to preserve the level design and feel of the original, while still making it distinctly something else. It's not exactly what I would expect out of a modern update, but I like how different it is. Keen 1 gives off more an ancient-yet-colorful vibe (I still can't unsee the world map levels looking like Native American structures), while this game is definitely more high-tech. Great job with this version.

I'd also love to see this expanded to a full game, but I can understand that you have better things to do. I'm glad you got a job, and I hope things go well for you. Seriously though, this game beta is incredible and I would love to be able to do stuff like this eventually.
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Keening_Product
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Post by Keening_Product » Tue Jan 27, 2015 9:42

The vortininjas look stunning, though they're quite easy to beat.

Excellent work.


General tip for Linux users
You might need special permissions to launch from somewhere other than Home (second HDD for example). Copy to your home folder so you can set the file as executable.
You will probably need to install 32-bit binaries if you're running 64-bit.

Tips for OpenSUSE users
There are only two 32-bit components not included by default that need to be installed for this to run (though I had no text in the world map advice boxes, which I recall seeing in Ubuntu and Fedora a while back): libGLU and libXcursor. Install all depends, ofc.
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"Wise words. One day I may even understand what they mean." - Levellass

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cyber zero
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Post by cyber zero » Tue Jan 27, 2015 20:59

Really amazing stuff here. So awesome. :D

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Roobar
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Post by Roobar » Tue Jan 27, 2015 21:46

Are these lollipops even possible to be taken? I'm not sure whether they were in the original one.
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MoffD
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Post by MoffD » Tue Jan 27, 2015 22:23

a little lower than they are now methinks, though I'm not sure.
you can check here:
http://www.shikadi.net/keenwiki/Capital_City
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Ronnie
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Post by Ronnie » Tue Jan 27, 2015 22:53

I could never get them in all in the original, and I'll adjust them so that all are attainable.

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troublesomekeen
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Post by troublesomekeen » Tue Jan 27, 2015 23:12

I was able to get all but 3 lollipops in the original:
http://youtu.be/oBYWwM9NxxI

If the level were to go something like this:

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it might be possible to grab all the lollipops. It's a little matter of raising the roof.
Last edited by troublesomekeen on Tue Jul 11, 2017 6:48, edited 1 time in total.
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Commander Keen in... Canteloupe Quest!

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Commander Spleen
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Post by Commander Spleen » Wed Jan 28, 2015 0:07

With a well timed impossible pogo you could get all but one of those lollipops in the original.

Definitely an enjoyable game and amazing graphics so far, though the subdued colours are not entirely my style. I would have saved the factory graphics for the actual technodrome buildings and given the blue dome cities a more homely appearance based around the original red bricks. It is nonetheless an intriguing and appropriate interpretation of the Martian environment.

The first dome level is amazing and wonderfully atmospheric with all the blue lights strung around the place. The holographic statue is a nice touch. Looking forward to your take on the green "cactus" city.

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Levellass
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Post by Levellass » Thu Jan 29, 2015 3:49

*Slow whistle*

Impressive.
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Plasma Captain
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Post by Plasma Captain » Fri Jan 30, 2015 1:54

Still looking really good!

Other than the stuff that other people said, there was a place on the right side of one of the maps that I fell through. I can't seem to find it again, though. Also, one time I shot a Yorp and it kept pushing me back when I ran into it, even though it was displaying its death animation. This glitch would be problematic if it can happen with dangerous enemies.

Also also, a bit late but congrats on the new job!

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StupidBunny
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Post by StupidBunny » Fri Jan 30, 2015 21:33

It won't play in any of my browsers :( And I'm too ignorant to figure out how to run the version for my computer either.
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Roobar
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Post by Roobar » Fri Jan 30, 2015 23:18

And what browsers are you using? Just use firefox and install the unity plug-in.

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MoffD
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Post by MoffD » Sat Jan 31, 2015 19:22

wiivn wrote:And what browsers are you using? Just use firefox and install the unity plug-in.
Unless it's on linux (no unity web plugin iirc) then you have to get the linux one.
or install firefox in wine and install the windows plugin from there
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Keening_Product
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Post by Keening_Product » Sun Feb 01, 2015 8:33

MoffD wrote:
wiivn wrote:And what browsers are you using? Just use firefox and install the unity plug-in.
Unless it's on linux (no unity web plugin iirc) then you have to get the linux one.
In which case, in addition to your Win FF via WINE suggestion:
Keening_Product wrote:General tip for Linux users
You might need special permissions to launch from somewhere other than Home (second HDD for example). Copy to your home folder so you can set the file as executable.
You will probably need to install 32-bit binaries if you're running 64-bit.

Tips for OpenSUSE users
There are only two 32-bit components not included by default that need to be installed for this to run (though I had no text in the world map advice boxes, which I recall seeing in Ubuntu and Fedora a while back): libGLU and libXcursor. Install all depends, ofc.
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"Wise words. One day I may even understand what they mean." - Levellass

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Ronnie
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Post by Ronnie » Thu Feb 05, 2015 6:25

https://www.dropbox.com/s/tnf8aee3fwg6f ... M.jpg?dl=0

Sorry about the quality, my pc doesn't have internet yet so I had to snap this pic with my phone. So this is the level where keen gets the pogo for the first time.

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