Kings Quest mod idea

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Bloogbae
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Post by Bloogbae » Sat Jun 01, 2013 3:02

Actually a Commander Keen AGS game sounds like a better idea now that I think of it.

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Scarlet
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Post by Scarlet » Tue Jun 04, 2013 19:09

So wait will it be a keen game or more of a point and click adventure game? I mentioned monkey island in the past for example, which is kinda similar in terms of point and click.



Also - there are several newer versions of kings quest, that one in the recently posted pictures is one of the worse ones where you gotta type in commands as I recall, which is not so user friendly.
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guynietoren
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Post by guynietoren » Wed Jun 05, 2013 11:42

Scarlet wrote:So wait will it be a keen game or more of a point and click adventure game? I mentioned monkey island in the past for example, which is kinda similar in terms of point and click.

Also - there are several newer versions of kings quest, that one in the recently posted pictures is one of the worse ones where you gotta type in commands as I recall, which is not so user friendly.
Hmm. If it uses the mouse it's easy to include an action list along beside the inventory. Or just simplify that with the Space Quest 4-6 interface that has the generic move/look/use/inventory buttons. Kings Quest likely went through the same changes, but I'm not familiar with the later ones. Would also be fun to introduce some kind of crafting ability in the inventory menu though.

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