Commander Keen in ... "Keen Meets the Meats"

You can discuss anything about fan-made Commander Keen games here.
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Levellass
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Post by Levellass »

I'm a Sega girl, I take the risks! https://www.youtube.com/watch?v=Cxhs-GLE29Q


Actually that story is a pretty good one, I almost regret not using it. But we have celebrity endorsement now so we can't back out.
What you really need, not what you think you ought to want.
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VikingBoyBilly
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Post by VikingBoyBilly »

Football? Whaaaaaaaat? Image

Beer Pong? :confused
What is this alien phrasing with the implication of replacing the graphics in paddle wars with beer bottles? :sick Image
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Post by Captainkeen »

It's not that gamers don't want innovation. It's that game producers make games that appeal to a large existing audiance because that's the least risk. Therefore they can afford to make a big budget because they know it will sell. Because of the big budget the games produced are excellent within their niche. Then there is also the factor of marketing. People buy what is marketed and game producers make and market games they know there is an audiance for and therefore aren't innovative. Finally there is the possibility that the ruling class wants to push games that are basically as close as possible to war simulation. (but that's a conspiratie theory and therefore automatically invalid because you know, it's a conspiratie theory. There I beat you to it.)
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VikingBoyBilly
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Post by VikingBoyBilly »

Idunno about that. Just looking at the pckf it seems that repetitive mods of the same, inflexible keen engines get more critical praise and played more than the made-from-scratch fangames that get reactions ranging from "eeehhhhh" to "okay" to "neat" and never mentioned again. (keen 64 will tip the tables whenever it's finished cough)
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Levack
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Post by Levack »

Is this still in progress?
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szemi
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Post by szemi »

The worldmap and the levels are "done" (as a few replacements still have to be done).

One problem: most of the levels crash when trying to enter them via warp cheat or from worldmap.



So Levellass and I need the Keen community's help to fix this problem!
Yeah, piece of cake!
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VikingBoyBilly
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Post by VikingBoyBilly »

And doomjedi hasn't talked to us in months.
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Post by Fleexy »

You must save Keen:Dreams maps with Abiathar. TOM simply doesn't write the compressed header length (he forgot Keen:Dreams has an extended MAPHEAD). If Abiathar fails to open it or doesn't see some levels (TOM did corrupt them, after all), use the FxTomDMh utility bundled in the File Emitter.
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Levellass
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Post by Levellass »

No, it's not that issue, it's the fact the the game does not properly purge all the things it caches. In short it's kinda a memory problem.

I am refusing to do anything else Keen related until this is fixed.
What you really need, not what you think you ought to want.
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Post by Fleexy »

Have you tried increasing the amount of high memory in the DOSBox configuration? It might not help - I checked the source and all the XMS stuff seems to be stubbed out - but it's a start. Abiathar's Level Inspector may be able to help you reduce the number of sprites and identify other issues.
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Post by DoomJedi »

VikingBoyBilly wrote:And doomjedi hasn't talked to us in months.
I'm here :) For any help that is needed

Was busy lately releasing my Legacy mod.
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Levellass
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Post by Levellass »

Fleexy wrote:Have you tried increasing the amount of high memory in the DOSBox configuration? It might not help - I checked the source and all the XMS stuff seems to be stubbed out - but it's a start. Abiathar's Level Inspector may be able to help you reduce the number of sprites and identify other issues.
It's not a sprite issue, but a tile one. Again it seems that if enough tiles are loaded into memory then they aren't properly cleaned out and take up space so a new level can't be loaded. But it may be due to how the map level is stored, someone mentioned this but didn't follow it up. I'm hoping to increase the number of blocks and overwrite the DICTS which we're not using.

Had this problem been fixed the mod would be out by now.
What you really need, not what you think you ought to want.
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VikingBoyBilly
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Post by VikingBoyBilly »

DoomJedi wrote:
VikingBoyBilly wrote:And doomjedi hasn't talked to us in months.
I'm here :) For any help that is needed

Was busy lately releasing my Legacy mod.
You're still not looking at my PM.
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Post by Fleexy »

The Level Inspector also checks for large amounts of unique tiles ;)
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Levellass
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Post by Levellass »

Indeed, and so far things are passing. Again this appears to be a memory leak that involves more than one level and it provokes worry.
What you really need, not what you think you ought to want.
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