Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

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KokoRicky
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Joined: Sat Apr 03, 2021 3:13

Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

Post by KokoRicky »

I joined this forum to say that I would like to help with graphics. I've been a Cosmo fan since 1993 and have a lot of experience with making pixel art. The idea of an Earth-based level set was something I thought about way back in the day and it would be really cool to lend my skills to this project!
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T-Squared
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Re: Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

Post by T-Squared »

KokoRicky wrote: Sat Apr 03, 2021 14:40 I joined this forum to say that I would like to help with graphics. I've been a Cosmo fan since 1993 and have a lot of experience with making pixel art. The idea of an Earth-based level set was something I thought about way back in the day and it would be really cool to lend my skills to this project!
Sorry I didn't get to your post, KokoRicky.

Yeah! That sounds great! I already have an Earth-based tileset in place (and a halfway-made 3rd episode tileset), but I will need help with actors/sprites (The animated items, objects, and enemies). I'm the main graphics artist on this project, but I don't have the energy to make every single graphic in the game. (Plus I'm trying expand the game beyond itself a bit, because of the aforementioned source code reconstruction.) Plus, I need someone to bounce ideas off of.

If you want, I can send a link to the project Dropbox folder to you through a private message.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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