Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
A slight tile miscalculation, but easily fixable. (Wasn't sure where the player held onto the gripping tiles, so it looks like Cosmo's floating in mid-air.)
On the other hand, isn't anyone going to get him down off the Golden Gate Bridge?
https://www.dropbox.com/s/iyqmd1v9ajr2c ... 1.png?dl=0
On the other hand, isn't anyone going to get him down off the Golden Gate Bridge?
https://www.dropbox.com/s/iyqmd1v9ajr2c ... 1.png?dl=0
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
No, that's not what I meant. Those metal bars jutting out of the bridge are ladder rungs. The cactus is climbable, but I haven't put in the damaging objects yet.Levellass wrote:I noticed this climbing up (And jumping down onto a police car.) Also something similar with the cactus.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Yes, look at the picture I posted yesterday. The silver bars jutting out are ladder steps.Levellass wrote:*Squints* Ladder rungs?
https://www.dropbox.com/s/iyqmd1v9ajr2c ... 1.png?dl=0
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
I saw those. I think it'd work better if Cosmo was on the hoverscooter.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
- VikingBoyBilly
- Vorticon Elite
- Posts: 4158
- Joined: Sat Jan 05, 2008 2:06
- Location: The spaghetti island of the faces of dinosaur world for a vacation
Hello!
First off, no new developments. Sorry. I have no programming experience, which really puts a damper on the project. My main issue is changing the coordinates of the story images to make them better fit with the text formatting. Second, I have little level-building experience. The levels I have so far seem pretty lackluster with the tile space I have to work with to make it seem realistic (by Earth standards, unlike the fantasy levels found in the original Cosmo and Commander Keen.)
Second, life has changed so much for me. I've been accepted into university! Which means more art. Hooray! (Don't get me wrong, art is good, but even for me, I find art class assignments boring.)
Third, if you've heard, I've been developing and producing story art for Gridlock's "Atroxian Realm".
Just a little reminder that this project isn't dead, it's stuck in purgatory, pretty much.
First off, no new developments. Sorry. I have no programming experience, which really puts a damper on the project. My main issue is changing the coordinates of the story images to make them better fit with the text formatting. Second, I have little level-building experience. The levels I have so far seem pretty lackluster with the tile space I have to work with to make it seem realistic (by Earth standards, unlike the fantasy levels found in the original Cosmo and Commander Keen.)
Second, life has changed so much for me. I've been accepted into university! Which means more art. Hooray! (Don't get me wrong, art is good, but even for me, I find art class assignments boring.)
Third, if you've heard, I've been developing and producing story art for Gridlock's "Atroxian Realm".
Just a little reminder that this project isn't dead, it's stuck in purgatory, pretty much.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)
http://www.tsqproductions.com
- Paramultart
- VBB's Partner in Crime
- Posts: 3004
- Joined: Mon Jul 26, 2010 8:36
The shirts? I would love to know. I'm assuming they're custom though, as I can't really see them being sold in any modern store (Although online is far more likely)Paramultart wrote:WHAT ARE THESE AND HOW DO I GET ONE WHAT WHAt
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
- GalaxyEyesPhotonDragon
- Vortininja
- Posts: 131
- Joined: Tue Aug 04, 2015 22:09
I can help you with that. Check your forum messages.T-Squared wrote:My main issue is changing the coordinates of the story images to make them better fit with the text formatting.
Hail to the K1n9, baby!
http://k1n9duk3.shikadi.net
http://k1n9duk3.shikadi.net