Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)
Posted: Fri Oct 25, 2013 2:58
Hey all! It's been a while since we've had a thread about my mod here for quite some time! And yes, I know there exists one already on K:M, but this seems to be where everyone else hangs out.
I'm sorry to say there hasn't been much on the front for the mod, because I've had a mixture of college, life, and overall lack of motivation to work at times, with small bursts of creativity here and there. It's been VERY slow, and it's very hard to come up with original designs. However, I do have some kudos to give out to a lot of people for their help and support in this project. Namely levellass, szevvy, lemm, and those who created the Wombat Game Tools.
However, I'm getting very demotivated to continue, because I'm having to make all of these graphics by myself, shape by shape, and at times, pixel by pixel.
I've even put together a few music pieces for the game, but I haven't been able to find time or patience to really complete them.
Even more, the sounds are going to be a problem, because I am having problems attempting to make proper sounds (They're either too high, or too low.)
However, thankfully, I completed the story last year with a believable plot, which makes me very happy. (However, I have to severely truncate it to fit within the confines of the text strings in the program executable.)
Even more, this project has been 6 years in development just by me, and I don't even see this being finished in the next 4 years.
Because of this, I think it's time I extend my hand out to those of you in the Commander Keen Community for help.
Here's my progress so far on the mod: https://www.dropbox.com/sh/ul8gsihslzh11op/ypJGwVA1O0 (WARNING: SPOILERS)
And yes, on the tilesets, I do intend to squeeze all the space I can out of them. (i.e. using every free 8x8 square I can efficiently.)
If you have any particular expertise in music or game tile graphics (stupid question, duh! ) , I would appreciate your help.
I'm sorry to say there hasn't been much on the front for the mod, because I've had a mixture of college, life, and overall lack of motivation to work at times, with small bursts of creativity here and there. It's been VERY slow, and it's very hard to come up with original designs. However, I do have some kudos to give out to a lot of people for their help and support in this project. Namely levellass, szevvy, lemm, and those who created the Wombat Game Tools.
However, I'm getting very demotivated to continue, because I'm having to make all of these graphics by myself, shape by shape, and at times, pixel by pixel.
I've even put together a few music pieces for the game, but I haven't been able to find time or patience to really complete them.
Even more, the sounds are going to be a problem, because I am having problems attempting to make proper sounds (They're either too high, or too low.)
However, thankfully, I completed the story last year with a believable plot, which makes me very happy. (However, I have to severely truncate it to fit within the confines of the text strings in the program executable.)
Even more, this project has been 6 years in development just by me, and I don't even see this being finished in the next 4 years.
Because of this, I think it's time I extend my hand out to those of you in the Commander Keen Community for help.
Here's my progress so far on the mod: https://www.dropbox.com/sh/ul8gsihslzh11op/ypJGwVA1O0 (WARNING: SPOILERS)
And yes, on the tilesets, I do intend to squeeze all the space I can out of them. (i.e. using every free 8x8 square I can efficiently.)
If you have any particular expertise in music or game tile graphics (stupid question, duh! ) , I would appreciate your help.