Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

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T-Squared
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Post by T-Squared »

Yes, yes, I know, I'm posting a lot here, but I discovered ANOTHER glitch! (One I believe the programmers planned for, but never expected to happen!)

In a rather darkly-humorous twist, like his more well-known video game counterparts Mario and Sonic the Hedgehog, Cosmo actually can get crushed, if he's standing under a moving activated platform! All that happens is he completely disappears.

No "angel" death animation...
No fall-off-the-screen "OH NO!", "YIKES!", "mommy!" etc. quote...

Just a blip-out and the normal pain+death sound effect, then the level restarts as normal!

(Upon further inspection, the glitch seems to happen only when Cosmo is in the middle of a bunch of them moving at the same time.)
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Roobar
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Post by Roobar »

One can expect such things to happen when you've been creative. Cosmo is less explored than Keen and who knows what else can pop out while trying some things the creators didn't think of.
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T-Squared
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Post by T-Squared »

I think I may have found my limit as far as my artistic ability for this mod. I'm going to focus mostly on the graphics and level modification rather than try and make any more original music I've already made. I will need some help making some more original songs sometime in the future.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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T-Squared
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Post by T-Squared »

Upon further inspection, the glitch could be called a "divide by zero" or "erase from history" glitch. (Now we're getting into creepy metaphysics here, on the level of the dark comedy from Space Quest. :P)

I modified the test level I put together and found that anytime two platforms collide/overlap, it does a XOR function on the tiles that do overlap. (For those who don't understand, XOR means "One, or the other, but not both." I.E. two tiles cannot occupy the same spot, so they get erased by the game engine.) Also, even if Cosmo is not standing on one of the platform tiles that gets erased, it still erases him anyways, presumably because since he's on the platform, he's "tied" to it in the game engine, and whatever happens to it happens to him.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Post by Levellass »

Reminds me of the platform error in Jazz 1 that was spotted too close to release to fix. (The player if squashed between a platform and ceiling will go ;ouch; and be pushed out in a clumsy fix to the original bug.)
What you really need, not what you think you ought to want.
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T-Squared
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Post by T-Squared »

I tried to put together some test sounds for Cosmo, but I lost patience trying to navigate the labyrinth of programming and formatting pictures for KeenWave. Because of this, I'll try to stick with the graphics, story, and some music. (Sorry, I have over 10 years of computer graphics experience, plus about 5 rusty years of music experience!)

That being said, for each of the prominent members of the forums, what are your strong points in modding? (i.e. graphics, Adlib sound, PC speaker sound, music? story?)

I also have worked more on the first episode's tilesets, with a few test levels to see if what I've drawn will scale well in the game. (i.e. Will Cosmo look too big compared with his environment?)

My goal is to get a decent episode done by the end of this year.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Levellass
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Post by Levellass »

If you prefer the interface of WDC I have a program that takes a bunch of extracted cosmo sounds (The .pc files that you can edit simply in WDC) and compiles them into cosmo's sound files.
What you really need, not what you think you ought to want.
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T-Squared
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Post by T-Squared »

Hmmm? WDC? :confused

EDIT: NEVER MIND. FOUND IT! 8D

Yeah! If the PC Sound maker can play the sounds from the MNI files, that's PERFECT!

I'll let you know if it works out. (EDIT: Nope. It crashed.)

There really needs to be a list put together for how to modify Cosmo's Cosmic Adventure... 8)
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Levellass
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Post by Levellass »

Possibly some sort of cosmo only sound editor then? It'd take a little while to code up but shouldn't be too hard if you have some idea how you want the interface to work.
What you really need, not what you think you ought to want.
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T-Squared
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Post by T-Squared »

Levellass wrote:Possibly some sort of cosmo only sound editor then? It'd take a little while to code up but shouldn't be too hard if you have some idea how you want the interface to work.
Well, see, I already contacted Adam Biser (the creator of IMFCreator and WDC.) earlier today about this. He'll look into the PC-Speaker-Editor code to see what he can do about making the program accept Cosmo sound files.

For the most part, everything basic has been covered except for sound. I have the ability to completely edit the graphics, sprites, tile attributes, and music, as well as the executable's text if it fits into the original locations in the program. :D
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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T-Squared
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Post by T-Squared »

However, I would like to try the PCSPK-to-COSMO sound converter.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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T-Squared
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Post by T-Squared »

I'm finally close to getting the TILE and MASKTILE sets filled up for episode 1! :D (also testing a few tile attributes along the way.)

Also edited the Main Menu, and a few text screens for credits, because their original purposes aren't needed anymore!

Does anyone have any alien characters I can use for Episode 2? (I know I keep asking, but I have 3 more places I need to fill in for Episode 2's credit screen. I might design a character for it, though.)

I also found an early-2009 version of the mod (when I had barely anything done.) which pales in comparison to the version I'm working on now. XD
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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T-Squared
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Post by T-Squared »

As I said before in another topic, for Keen Day 2014, here's the test files I've been using to test the graphics so far for episode one. (and there is at least one new piece of music.):

https://www.dropbox.com/s/3k87pbgbi3lcexi/cosmo1.stn
https://www.dropbox.com/s/qjrkniou8lm4g7f/cosmo1.vol

(STAY ON LEVEL ONE. The rest of the levels have garbage graphics and tile attributes thanks to my shuffling everything in the files around. i.e. the ground in levels 3 and 4 doesn't work anymore because I got rid of the solidity in the tiles that used to make up the ground. You can try, cause I've added the hoverscooter to those levels, but don't expect much. GET THE CLUE?
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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troublesomekeen
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Post by troublesomekeen »

Hey T-Squared! It really works! I hope I didn't mess up the files somehow, but here's how it looked for me:
http://youtu.be/U6a52e3zmUY
Bravo!
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Commander Keen in... Canteloupe Quest!
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T-Squared
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Post by T-Squared »

troublesomekeen wrote:Hey T-Squared! It really works! I hope I didn't mess up the files somehow, but here's how it looked for me:
http://youtu.be/U6a52e3zmUY
Bravo!
I can't see it, though, because the video was set to "Private". :confused
Last edited by T-Squared on Thu Mar 20, 2014 0:38, edited 3 times in total.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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