Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

You can discuss anything about fan-made Commander Keen games here.
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T-Squared
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Post by T-Squared »

A slight tile miscalculation, but easily fixable. (Wasn't sure where the player held onto the gripping tiles, so it looks like Cosmo's floating in mid-air.)

On the other hand, isn't anyone going to get him down off the Golden Gate Bridge? :p 8)

https://www.dropbox.com/s/iyqmd1v9ajr2c ... 1.png?dl=0
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Levellass
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Post by Levellass »

I noticed this climbing up (And jumping down onto a police car.) Also something similar with the cactus.
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T-Squared
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Post by T-Squared »

Levellass wrote:I noticed this climbing up (And jumping down onto a police car.) Also something similar with the cactus.
No, that's not what I meant. Those metal bars jutting out of the bridge are ladder rungs. The cactus is climbable, but I haven't put in the damaging objects yet.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Levellass
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Post by Levellass »

*Squints* Ladder rungs?
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T-Squared
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Post by T-Squared »

Levellass wrote:*Squints* Ladder rungs?
Yes, look at the picture I posted yesterday. The silver bars jutting out are ladder steps.

https://www.dropbox.com/s/iyqmd1v9ajr2c ... 1.png?dl=0
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Roobar
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Post by Roobar »

T-Squared, greetings to you:

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These cool T-shirts are from the guys from 3D Realms.

Btw Anthology Steam Edition will come tomorrow.
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MoffD
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Post by MoffD »

:eek THAT SWAG!
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T-Squared
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Post by T-Squared »

I saw those. :D I think it'd work better if Cosmo was on the hoverscooter.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Post by VikingBoyBilly »

Wacky wheels :D
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MoffD
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Post by MoffD »

VikingBoyBilly wrote:Wacky wheels :D
I KNOW! :D
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
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T-Squared
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Post by T-Squared »

Hello!

First off, no new developments. Sorry. I have no programming experience, which really puts a damper on the project. My main issue is changing the coordinates of the story images to make them better fit with the text formatting. Second, I have little level-building experience. The levels I have so far seem pretty lackluster with the tile space I have to work with to make it seem realistic (by Earth standards, unlike the fantasy levels found in the original Cosmo and Commander Keen.)

Second, life has changed so much for me. I've been accepted into university! Which means more art. Hooray! (Don't get me wrong, art is good, but even for me, I find art class assignments boring.)

Third, if you've heard, I've been developing and producing story art for Gridlock's "Atroxian Realm".

Just a little reminder that this project isn't dead, it's stuck in purgatory, pretty much.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Post by Paramultart »

WHAT ARE THESE AND HOW DO I GET ONE WHAT WHAt
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MoffD
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Post by MoffD »

Paramultart wrote:WHAT ARE THESE AND HOW DO I GET ONE WHAT WHAt
The shirts? I would love to know. I'm assuming they're custom though, as I can't really see them being sold in any modern store (Although online is far more likely)
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
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Post by GalaxyEyesPhotonDragon »

I wish I could be as cool as the guys in those shirts… :'(

T-Squared, I can relate somewhat (I do have some programming experience, but level designing is far from my strong suit. In any game. Very far.) Don't give up though!
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Post by K1n9_Duk3 »

T-Squared wrote:My main issue is changing the coordinates of the story images to make them better fit with the text formatting.
I can help you with that. Check your forum messages.
Hail to the K1n9, baby!
http://k1n9duk3.shikadi.net
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