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Posted: Fri Apr 03, 2015 1:34
by T-Squared
A slight tile miscalculation, but easily fixable. (Wasn't sure where the player held onto the gripping tiles, so it looks like Cosmo's floating in mid-air.)

On the other hand, isn't anyone going to get him down off the Golden Gate Bridge? :p 8)

https://www.dropbox.com/s/iyqmd1v9ajr2c ... 1.png?dl=0

Posted: Sat Apr 04, 2015 0:34
by Levellass
I noticed this climbing up (And jumping down onto a police car.) Also something similar with the cactus.

Posted: Sat Apr 04, 2015 0:42
by T-Squared
Levellass wrote:I noticed this climbing up (And jumping down onto a police car.) Also something similar with the cactus.
No, that's not what I meant. Those metal bars jutting out of the bridge are ladder rungs. The cactus is climbable, but I haven't put in the damaging objects yet.

Posted: Sat Apr 04, 2015 0:49
by Levellass
*Squints* Ladder rungs?

Posted: Sat Apr 04, 2015 0:56
by T-Squared
Levellass wrote:*Squints* Ladder rungs?
Yes, look at the picture I posted yesterday. The silver bars jutting out are ladder steps.

https://www.dropbox.com/s/iyqmd1v9ajr2c ... 1.png?dl=0

Posted: Mon May 04, 2015 15:46
by Roobar
T-Squared, greetings to you:

Image

Image

These cool T-shirts are from the guys from 3D Realms.

Btw Anthology Steam Edition will come tomorrow.

Posted: Mon May 04, 2015 17:00
by MoffD
:eek THAT SWAG!

Posted: Tue May 05, 2015 0:45
by T-Squared
I saw those. :D I think it'd work better if Cosmo was on the hoverscooter.

Posted: Tue May 05, 2015 0:58
by VikingBoyBilly
Wacky wheels :D

Posted: Tue May 05, 2015 3:03
by MoffD
VikingBoyBilly wrote:Wacky wheels :D
I KNOW! :D

Posted: Mon Aug 31, 2015 17:06
by T-Squared
Hello!

First off, no new developments. Sorry. I have no programming experience, which really puts a damper on the project. My main issue is changing the coordinates of the story images to make them better fit with the text formatting. Second, I have little level-building experience. The levels I have so far seem pretty lackluster with the tile space I have to work with to make it seem realistic (by Earth standards, unlike the fantasy levels found in the original Cosmo and Commander Keen.)

Second, life has changed so much for me. I've been accepted into university! Which means more art. Hooray! (Don't get me wrong, art is good, but even for me, I find art class assignments boring.)

Third, if you've heard, I've been developing and producing story art for Gridlock's "Atroxian Realm".

Just a little reminder that this project isn't dead, it's stuck in purgatory, pretty much.

Posted: Mon Aug 31, 2015 19:30
by Paramultart
WHAT ARE THESE AND HOW DO I GET ONE WHAT WHAt

Posted: Mon Aug 31, 2015 22:11
by MoffD
Paramultart wrote:WHAT ARE THESE AND HOW DO I GET ONE WHAT WHAt
The shirts? I would love to know. I'm assuming they're custom though, as I can't really see them being sold in any modern store (Although online is far more likely)

Posted: Tue Sep 01, 2015 4:58
by GalaxyEyesPhotonDragon
I wish I could be as cool as the guys in those shirts… :'(

T-Squared, I can relate somewhat (I do have some programming experience, but level designing is far from my strong suit. In any game. Very far.) Don't give up though!

Posted: Wed Sep 02, 2015 14:33
by K1n9_Duk3
T-Squared wrote:My main issue is changing the coordinates of the story images to make them better fit with the text formatting.
I can help you with that. Check your forum messages.