Cosmo's Cosmic Adventure II: HUMANIZED!!! (W.I.P.)

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Levellass
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Post by Levellass » Mon Sep 08, 2014 4:50

Huzzah!


I think it should be trivial to modify CKPatch for Cosmo in the same way we made it for Biomenace. It should then be simple enough to modify the text locations and thus hopefully free up some space for a longer story. But you'd need to find someone with the CKP source.
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Post by T-Squared » Tue Sep 09, 2014 0:51

Levellass wrote:Huzzah!


I think it should be trivial to modify CKPatch for Cosmo in the same way we made it for Biomenace. It should then be simple enough to modify the text locations and thus hopefully free up some space for a longer story. But you'd need to find someone with the CKP source.
Would this work? :D http://keenmodding.org/viewtopic.php?t=975 (It's probably an early source, but apparently Admiral Bob had a copy back when I started this project.)
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: ??% Complete

http://www.tsqproductions.com

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Post by Levellass » Thu Sep 25, 2014 4:36

I believe it would indeed. While we're at it we should update the Keen Dreams CKPatch to work with the best game version.
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Post by robertl81 » Sun Sep 28, 2014 18:46

There is also another mod of the Cosmo's Cosmic Adventure in all three episodes.

https://www.youtube.com/watch?v=XkScFCW ... EC656238FA

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Post by T-Squared » Mon Sep 29, 2014 3:56

robertl81 wrote:There is also another mod of the Cosmo's Cosmic Adventure in all three episodes.

https://www.youtube.com/watch?v=XkScFCW ... EC656238FA
Yes, I know about that. That's a level mod, though. My mod aims to be a complete reworking of the levels, sounds, graphics, and music. (and a bit of programming changes.)
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: ??% Complete

http://www.tsqproductions.com

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T-Squared
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Post by T-Squared » Sun Nov 16, 2014 5:42

Starting to put together rough ideas of the levels.

Also, found new ways for putting the tiles together in the game, instead of some of them sticking to one concept.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: ??% Complete

http://www.tsqproductions.com

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Levellass
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Post by Levellass » Tue Nov 18, 2014 5:37

So you're planning on a little mix-and-match?
What you really need, not what you think you ought to want.

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Post by T-Squared » Thu Nov 20, 2014 3:53

Levellass wrote:So you're planning on a little mix-and-match?
Exactly. One concept I've discovered is that the warning stripes on a road barricade can also work as the barricade arm of a guard post. :D If I do get people to make levels, most likely after I get the sprites done, they should experiment to see what they can make with the tiles. Some tiles are specific, but others can be used flexibly.
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: ??% Complete

http://www.tsqproductions.com

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T-Squared
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Post by T-Squared » Tue Dec 02, 2014 2:23

Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: ??% Complete

http://www.tsqproductions.com

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Post by Keening_Product » Tue Dec 02, 2014 2:42

It's very neat, that's what it is!
Image
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Post by Levellass » Tue Dec 02, 2014 5:15

That's a brilliant piece of tiling right there. The one benefit of 8x8 tiles.
What you really need, not what you think you ought to want.

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Post by T-Squared » Mon Jan 05, 2015 22:45

Cosmo? Why are you on East Houston Street? Get out of Downtown San Antonio before someone sees you!

https://www.dropbox.com/s/y6erv22hg03ds ... 2.png?dl=0
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: ??% Complete

http://www.tsqproductions.com

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cyber zero
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Post by cyber zero » Tue Jan 06, 2015 20:56

So awesome :D

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Post by Roobar » Wed Jan 07, 2015 19:39

San Antonio? Hah! Interesting.

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Levellass
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Post by Levellass » Thu Jan 29, 2015 3:48

I like the hydrant, the shading works well on it.
What you really need, not what you think you ought to want.

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