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Posted: Mon Sep 08, 2014 4:50
by Levellass
Huzzah!


I think it should be trivial to modify CKPatch for Cosmo in the same way we made it for Biomenace. It should then be simple enough to modify the text locations and thus hopefully free up some space for a longer story. But you'd need to find someone with the CKP source.

Posted: Tue Sep 09, 2014 0:51
by T-Squared
Levellass wrote:Huzzah!


I think it should be trivial to modify CKPatch for Cosmo in the same way we made it for Biomenace. It should then be simple enough to modify the text locations and thus hopefully free up some space for a longer story. But you'd need to find someone with the CKP source.
Would this work? :D http://keenmodding.org/viewtopic.php?t=975 (It's probably an early source, but apparently Admiral Bob had a copy back when I started this project.)

Posted: Thu Sep 25, 2014 4:36
by Levellass
I believe it would indeed. While we're at it we should update the Keen Dreams CKPatch to work with the best game version.

Posted: Sun Sep 28, 2014 18:46
by robertl81
There is also another mod of the Cosmo's Cosmic Adventure in all three episodes.

https://www.youtube.com/watch?v=XkScFCW ... EC656238FA

Posted: Mon Sep 29, 2014 3:56
by T-Squared
robertl81 wrote:There is also another mod of the Cosmo's Cosmic Adventure in all three episodes.

https://www.youtube.com/watch?v=XkScFCW ... EC656238FA
Yes, I know about that. That's a level mod, though. My mod aims to be a complete reworking of the levels, sounds, graphics, and music. (and a bit of programming changes.)

Posted: Sun Nov 16, 2014 5:42
by T-Squared
Starting to put together rough ideas of the levels.

Also, found new ways for putting the tiles together in the game, instead of some of them sticking to one concept.

Posted: Tue Nov 18, 2014 5:37
by Levellass
So you're planning on a little mix-and-match?

Posted: Thu Nov 20, 2014 3:53
by T-Squared
Levellass wrote:So you're planning on a little mix-and-match?
Exactly. One concept I've discovered is that the warning stripes on a road barricade can also work as the barricade arm of a guard post. :D If I do get people to make levels, most likely after I get the sprites done, they should experiment to see what they can make with the tiles. Some tiles are specific, but others can be used flexibly.

Posted: Tue Dec 02, 2014 2:23
by T-Squared

Posted: Tue Dec 02, 2014 2:42
by Keening_Product
It's very neat, that's what it is!

Posted: Tue Dec 02, 2014 5:15
by Levellass
That's a brilliant piece of tiling right there. The one benefit of 8x8 tiles.

Posted: Mon Jan 05, 2015 22:45
by T-Squared
Cosmo? Why are you on East Houston Street? Get out of Downtown San Antonio before someone sees you!

https://www.dropbox.com/s/y6erv22hg03ds ... 2.png?dl=0

Posted: Tue Jan 06, 2015 20:56
by cyber zero
So awesome :D

Posted: Wed Jan 07, 2015 19:39
by Roobar
San Antonio? Hah! Interesting.

Posted: Thu Jan 29, 2015 3:48
by Levellass
I like the hydrant, the shading works well on it.