Would be an interesting challenge, instead of the normal Keen game play. I'm not sure yet on my tile limits, but I'm guessing lower color ones count for less memory. Currently the foreground and background lines are different tiles, since they are offset a bit.wiivn wrote:Or different colored lines. Like blue line for the blue gem holder and door.
Or if it is possible, pressing a switch to change the color of the line. Or change the line directions.
Btw, would it be possible, if you press a switch, to close a bridge and open other at the same time?
Then again theoretically switches could make platforms appear out of nowhere, not just bridges. Would be cool to have parts of the level power on, that weren't visible before.
The original Tron used polygons for the sea. In Legacy it looks like real water, but with a glowing 3D grid points within it.T-Squared wrote:Try making it look polygonal, like a primitive water simulation. (And that would basically be alternating pyramidal points moving up and down. It's hard to explain without a drawing.)guynietoren wrote: Not quite happy with the water, or Sea of Simulation. Just seems too bland so far.
http://www.screened.com/sea-of-simulation/28-996/
Maybe it just needs texture on the surface.