Netkeen - why so few hazards in the levels?

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SupFanat
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Netkeen - why so few hazards in the levels?

Post by SupFanat » Sun Jan 12, 2014 19:37

I can't find some hazards at all, for example Glowing Orbs and Flame projectors in the Commander Keen 6 part.

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troublesomekeen
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Post by troublesomekeen » Sun Jan 12, 2014 21:40

Players shouldn't have easy access to self-destruct. Hazards often times frustrate inexperienced players who do but don't mean to die by dangerous tiles.
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Commander Keen in... Canteloupe Quest!

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Paramultart
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Post by Paramultart » Mon Jan 13, 2014 0:31

Furthermore, why didn't you post this question in the NetKeen thread?
"Father Mabeuf was surveying his plants"

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Post by Keening_Product » Mon Jan 13, 2014 10:23

NetKeen main hazard: the other player.

Some of those levels are seriously dangerous though. My favourite is the one that seems to be in space with loads of goplats - Navigating those over and infinite abyss is great fun and plenty dangerous. There may not be the same range (maybe due to memory restrictions, though not sure given it's not based on Keen code... I think), but what there is is used effectively.

Why not mod the games yourself to insert those hazards?

Also, what Para said.
"Wise words. One day I may even understand what they mean." - Levellass

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Post by SupFanat » Mon Jan 13, 2014 22:44

The other players replace just "enemies" in the game...but not the "hazards".

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