Netkeen - why so few hazards in the levels?

You can discuss anything about fan-made Commander Keen games here.
Post Reply
SupFanat
Vortininja
Posts: 210
Joined: Mon Jun 02, 2008 15:00

Netkeen - why so few hazards in the levels?

Post by SupFanat »

I can't find some hazards at all, for example Glowing Orbs and Flame projectors in the Commander Keen 6 part.

User avatar
troublesomekeen
Vorticon Elite
Posts: 1213
Joined: Fri Feb 03, 2012 8:01
Location: Three-Tooth Lake
Contact:

Post by troublesomekeen »

Players shouldn't have easy access to self-destruct. Hazards often times frustrate inexperienced players who do but don't mean to die by dangerous tiles.
Image
Commander Keen in... Canteloupe Quest!

User avatar
Paramultart
VBB's Partner in Crime
Posts: 3004
Joined: Mon Jul 26, 2010 8:36

Post by Paramultart »

Furthermore, why didn't you post this question in the NetKeen thread?
"Father Mabeuf was surveying his plants"

Keening_Product
Kuliwho?
Posts: 2130
Joined: Fri Jan 20, 2012 7:02
Location: Tied up in the Oracle Chamber's basement
Contact:

Post by Keening_Product »

NetKeen main hazard: the other player.

Some of those levels are seriously dangerous though. My favourite is the one that seems to be in space with loads of goplats - Navigating those over and infinite abyss is great fun and plenty dangerous. There may not be the same range (maybe due to memory restrictions, though not sure given it's not based on Keen code... I think), but what there is is used effectively.

Why not mod the games yourself to insert those hazards?

Also, what Para said.
Keening_Product was defeated before the game.

"Wise words. One day I may even understand what they mean." - Levellass

SupFanat
Vortininja
Posts: 210
Joined: Mon Jun 02, 2008 15:00

Post by SupFanat »

The other players replace just "enemies" in the game...but not the "hazards".

Post Reply