Netkeen - why so few hazards in the levels?
Netkeen - why so few hazards in the levels?
I can't find some hazards at all, for example Glowing Orbs and Flame projectors in the Commander Keen 6 part.
- troublesomekeen
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NetKeen main hazard: the other player.
Some of those levels are seriously dangerous though. My favourite is the one that seems to be in space with loads of goplats - Navigating those over and infinite abyss is great fun and plenty dangerous. There may not be the same range (maybe due to memory restrictions, though not sure given it's not based on Keen code... I think), but what there is is used effectively.
Why not mod the games yourself to insert those hazards?
Also, what Para said.
Some of those levels are seriously dangerous though. My favourite is the one that seems to be in space with loads of goplats - Navigating those over and infinite abyss is great fun and plenty dangerous. There may not be the same range (maybe due to memory restrictions, though not sure given it's not based on Keen code... I think), but what there is is used effectively.
Why not mod the games yourself to insert those hazards?
Also, what Para said.
Keening_Product was defeated before the game.
"Wise words. One day I may even understand what they mean." - Levellass
"Wise words. One day I may even understand what they mean." - Levellass