The Ocflore Project

You can discuss anything about fan-made Commander Keen games here.
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KeenRush
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Post by KeenRush » Sat Jul 12, 2014 8:45

Bubbatom wrote:In regards to them not fitting the Keeniverse, I'd have to agree with you wiivn. Not many of the enemies in this mod possibly won't. That's not a bad thing, they'll fit very well with the mod, but not the rest of the Keeniverse necessarily.
I agree that they're not particularly Keenish, but that doesn't matter at all. I don't think mods should strive to be as if they were direct continuation of the originals. I like to see different approaches. :dopekeen
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

Benvolio
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Post by Benvolio » Sat Jul 12, 2014 9:38

I think the backgrounds are quite Keen-dreamsy... the sky scene in the bottom screenshot looks quite Cosmo's Cosmic Adventures. I love that daylight moon too, probably the first I've seen in a mod. Really gorgeous stuff and, like Keening_Product said, "Dem CLOUDS" - what a tasteful use of colour.

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Post by Grimson » Sat Jul 12, 2014 15:09

Wow, I really like that tranquile sky background with a moon partially visible.
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."

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thehackercat
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Post by thehackercat » Tue Dec 16, 2014 0:58

Topic bump. This mod is stunning! I've been gone from the forums for a while, but I didn't expect to see so many projects in the works when I poked my head back in!

I have no clue as to how you've progressed on this mod since July, but I'd be happy to contribute some tunes if you still need any!

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VikingBoyBilly
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Post by VikingBoyBilly » Tue Dec 16, 2014 15:48

This is a good looking mod.
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Roobar
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Post by Roobar » Tue Dec 16, 2014 18:03

Half an year without an update... But given this to a Keen scale, it is a small amount of time. Otherwise I would be worried as to what happened to this project and why no updates for so long time! Maybe I'll dare to ask after a year or so, if Bubbatom still don't update on this...

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troublesomekeen
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Post by troublesomekeen » Tue Dec 16, 2014 20:08

I heard from Bubbatom last October, so it hasn't really been a half year. A handful of levels are playable even! Tons of brilliant looking tiles... But yeah. It's still in the works. :)
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Commander Keen in... Canteloupe Quest!

Levack
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Post by Levack » Tue Dec 16, 2014 20:13

That water is interesting.
Using a patch we can make keen go partway into the water, change into swim gear and start swimming around!
It would be sort of like Isis II:drool

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Levellass
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Post by Levellass » Wed Dec 17, 2014 6:25

What Keen for though? I only have such a patch for Keen 3.
What you really need, not what you think you ought to want.

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VikingBoyBilly
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Post by VikingBoyBilly » Wed Dec 17, 2014 14:56

Levellass wrote:What Keen for though? I only have such a patch for Keen 3.
You put the scuba gear in keen 3? :confused
Impressive 8)
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Post by Levack » Wed Dec 17, 2014 20:08

You used it in Val Keen...

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Bubbatom
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Post by Bubbatom » Thu Dec 18, 2014 3:00

Hey everyone! Long time no see!

School REALLY ramped up at the end of this year. Seeing as I didn't manage to get much done on the project during this time, I was really looking forward to getting to work on the mod over the two months I have off. As soon as the holidays came though, I picked up a decently priced majestic Black Rose pinball machine (1992) that has held my attention for a while and continues to do so.

Despite all of this, a fair amount has been done since the last update, just not recently. Turns out I was considering a Christmas update for the project. That may be ready tomorrow, if not probably Christmas Eve as I'm going away for the weekend.
thehackercat wrote:I have no clue as to how you've progressed on this mod since July, but I'd be happy to contribute some tunes if you still need any!
I would love some tunes! Gamebird has created one mp3, but no imfs yet and I would love to hear some in game music! I'll message you with some pieces of music that I feel fit some aspects of the mod that you may be able to draw inspiration from.
VikingBoyBilly wrote:This is a good looking mod.
Cheers! Glad you like it!
Levack wrote:That water is interesting.
Using a patch we can make keen go partway into the water, change into swim gear and start swimming around!
It would be sort of like Isis II:drool
It'd certainly be cool, but even if there is a possible patch, level would probably become too tile heavy!


Anyway, stay tuned for a bigger update on the project real soon!
Thanks, Tom
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Levellass
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Post by Levellass » Thu Dec 18, 2014 4:47

VikingBoyBilly wrote:
Levellass wrote:What Keen for though? I only have such a patch for Keen 3.
You put the scuba gear in keen 3? :confused
Impressive 8)
No, but Pirate Keen was going to have Scuba Keen in it when he went into deep water but I dumped it.

Bubbatom wrote:It'd certainly be cool, but even if there is a possible patch, level would probably become too tile heavy!
Maaaybe, depends what you mean by 'tile heavy'.
What you really need, not what you think you ought to want.

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Bubbatom
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Post by Bubbatom » Thu Dec 25, 2014 11:31

Merry Christmas! Sorry I didn't get around to an update earlier as I suggested I would!

Lots of stuff has been done since July, but not much has been implemented, if you know what I mean?


The map is rather lacking at the moment. I haven't finished that many tiles for it and have no definite level order or layout as of yet. Here are some entrances that I have put together though (for some reason this image doesn't display on the forums properly):
https://dl.dropboxusercontent.com/u/531 ... rances.bmp

Here is a shot of some rugged pillars in a cave level.
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Further into the cave. Complex door designs within a level will indicate required paths key to completing the level, rather than basic rectangles cut into walls.
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Inside the Enkri Sanctuary. I drew some inspiration from Paramonia from Abe's Oddysee for this level.
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A recolour of an earlier enemy idea. This time it is more than just a mockup, though further patching is required.
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The result of two Vendrizi grubs combining on one branch.
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I recently finished this jungle background and alternative earthy tiles. I need a hand deciding whether the blue highlights on the hills in the back look alright, or whether I should revert back to light green. The light green seems to blend in a little too much to the tree tops.
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So there is my update. I've actually had a lot on over the last few weeks, which is odd considering I usually get heaps of work done on modding during the holidays. This is the primary blame:
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Hopefully I can get some more done on Ocflore along with some Atroxian Realm stuff I promised to do ages ago for Gridlock.

Thanks guys! Merry Christmas!

Tom
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Roobar
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Post by Roobar » Thu Dec 25, 2014 11:58

Let me get ahead of what Levelass will say "MUST STEAL".

Seriously, amazing stuff! I really like the tilesets. Just wow!

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