The Ocflore Project

You can discuss anything about fan-made Commander Keen games here.
User avatar
Gridlock
Vorticon Elite
Posts: 545
Joined: Thu Aug 12, 2010 2:20

Post by Gridlock » Thu Dec 25, 2014 20:15

:pogo Woah. These shots are absolutely gorgeous. There's some great depth in these images and so many clever graphical elements. Fantastic work, Bubbatom.

I do think that stone wall in the first image looks a little flat, though. If it isn't too difficult, adding a little depth would look better.

This makes me wish I could try a mod with some more complex graphical elements since AR is too bloated for most of this stuff. I know what you mean about time constraints and lack of motivation, but seeing this stuff definitely gives me some inspiration.
Image
Armageddon Begins Again. The Alphamatic has arrived.

Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086

User avatar
Levellass
S-Triazine
Posts: 5261
Joined: Tue Sep 23, 2008 6:40

Post by Levellass » Fri Dec 26, 2014 1:28

Man, makes me wish I could get all my lesser projects out f the way and work on my big ideas.

Sadly a lot of my stuff got wiped in a computer crash.
What you really need, not what you think you ought to want.

elecdude33
Mad Mushroom
Posts: 461
Joined: Thu Nov 01, 2007 15:00
Contact:

Post by elecdude33 » Fri Dec 26, 2014 10:02

Those are some very nice visuals, this is looking neat

Ceilick
The Dude
Posts: 1538
Joined: Mon Sep 22, 2008 20:10
Location: Seattle

Post by Ceilick » Fri Dec 26, 2014 11:53

Beautiful, really love the blue and grey color schemes, and the sparing green in the last two make it really visually stunning. Great designs, dithering, and tiling. Really like that stone door in image two, and the tree branches in the second to last.

Like Gridlock said, there is some issue with perspective. This is most evident with the stone wall background in the first image, as well as the wall in the third image. The hut in the fourth image has this issue as well. For the stone walls, adding some shading variation and depth to the side and top edges will help. For the hut, a slimmer roof or some pillars in the foreground will help bring it into the same perspective as the platforms.

Be wary of all the pointed wood tiles and their appearance as deadly spikes. Blunting the tips might help, or using less black in the outlining, or maybe some solution through level design.

I really like the jungle background in the last image, particularly the brown palm-like trees and the brown stones. You might consider making the tree top section a bit wider. For the hills, the blue definitely helps in differentiating from the tree tops and helps establish depth, but you might consider less black outlining to give a more distant look.

The depth of field and perspective goes way beyond the original games, it's definitely a challenge to have these multilayered backgrounds. But they're a coming along great; beautiful world you're creating.

User avatar
KeenRush
Android Dummy
Posts: 2553
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Post by KeenRush » Fri Dec 26, 2014 14:42

Gorgeous themes. Absolutely love the last two.
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

gerstrong
Vorticon Elite
Posts: 1157
Joined: Wed Dec 31, 2008 14:44
Location: Frankfurt - Germany
Contact:

Post by gerstrong » Sat Jan 03, 2015 9:13

KeenRush wrote:Gorgeous themes. Absolutely love the last two.
Nice looking, although some objects get lost. Maybe VGA graphics would help.

Commander Genius now supports more colors with HQP so this would be a cool mod with richer colors...
Having fun developing stuff...

User avatar
MoffD
Vorticon Elite
Posts: 1182
Joined: Thu Jul 05, 2012 17:30
Location: /dev/null
Contact:

Post by MoffD » Fri Jan 09, 2015 23:06

I keep drooling at those screenshots :drool :drool :drool
mortimermcmirestinks wrote: Now I wish MoffD wasn't allergic to me.
Levellass wrote:You're an evil man.
Image

User avatar
Bubbatom
Vorticon Elite
Posts: 329
Joined: Sat Oct 23, 2010 0:55
Location: South Australia

Post by Bubbatom » Sat Jan 17, 2015 13:56

Image
Last edited by Bubbatom on Wed Jan 21, 2015 13:05, edited 1 time in total.
Image

User avatar
Commander Spleen
Lord of the Foobs
Posts: 2359
Joined: Wed Oct 31, 2007 22:54
Location: Border Village
Contact:

Post by Commander Spleen » Sat Jan 17, 2015 14:26

i approve of this fanart

User avatar
DoomJedi
Vorticon Elite
Posts: 707
Joined: Mon Dec 14, 2009 11:22
Location: Israel

Post by DoomJedi » Tue Jan 20, 2015 22:37

Fantastic art, really just to stare and stare at it...

User avatar
Gridlock
Vorticon Elite
Posts: 545
Joined: Thu Aug 12, 2010 2:20

Post by Gridlock » Tue Jan 20, 2015 23:41

This is incredible. If you want it to show up on the forum, you need to save it in a different format other than bitmap. I think png or jpeg should work.
Image
Armageddon Begins Again. The Alphamatic has arrived.

Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086

User avatar
Bubbatom
Vorticon Elite
Posts: 329
Joined: Sat Oct 23, 2010 0:55
Location: South Australia

Post by Bubbatom » Wed Jan 21, 2015 12:56

Thanks for the feedback guys, I guess I got a little sick of drawing pixel by pixel.

Thanks for the heads up Gridlock!
Image

User avatar
Bubbatom
Vorticon Elite
Posts: 329
Joined: Sat Oct 23, 2010 0:55
Location: South Australia

Post by Bubbatom » Fri Mar 13, 2015 7:52

Too much on tomorrow, so I thought I'd do the Keen Day update tonight.

One demo level (Pelagic Pillars) and some story snippets in the story section in F1 help menu:

https://dl.dropboxusercontent.com/u/531 ... 20Demo.zip

I've given the level a small clean up, but it's definitely not done!

Enemies are lacking, partly because I haven't finished enough behaviours and partly because Levellass has gone walk about (probably more computer issues?) with fixing existing patches. You can point out issues, but I probably already know about them and just couldn't get around to fixing them before today.

The level is really just a taste of what's to come.

Not sure whether this deserves a thread in the release forum. It can sit here for now!

Please enjoy what's there!
Image

User avatar
KeenRush
Android Dummy
Posts: 2553
Joined: Sat Oct 27, 2007 20:57
Location: KEEN1.EXE
Contact:

Post by KeenRush » Fri Mar 13, 2015 11:02

Definitely worthy of a release topic of its own. :) Marvellous -- one of the best sceneries ever in mods, this theme. Really soothing. Loving all the detail, from the tiles to sprites like the jellyfish moving under water.
My newest mod - Planet Of Agony: https://pckf.com/viewtopic.php?t=4165 | codename H.Y.E.N.A.

User avatar
DoomJedi
Vorticon Elite
Posts: 707
Joined: Mon Dec 14, 2009 11:22
Location: Israel

Post by DoomJedi » Fri Mar 13, 2015 12:34

Tried this a bit - this looks and plays just great!

Post Reply