Galaxieretter, while I dislike it when people nitpick my examples in my posts and ignore the main point I am trying to make, I feel I have to address some things. But just so you know, I do agree with the larger point of your thread, that code is a large point of games, which is why id kept going without Hall, and similar to what Commander Spleen said, it's just that I think Hall would've added more depth to their projects (he's more of a "story" guy).
Galaxieretter wrote:or the (very terrible) art?
How is it terrible? This isn't the first time I've been hearing this.
So while it's all subjective, I would like to know some of the reasoning
Galaxieretter wrote:
And I'm not sure, most of the games that had the, oh so awesome label of the name "Tom Hall" on it seem to be well... failures
(Daikatana?) with exception of "Deus Ex" which I particularly enjoyed. (And didn't even know that he made until recently.)
While Ion Storm was co-created by Tom Hall, Daikatana was mostly made by Romero and alot of the flopped hype was about Romero. In fact I've read that it was Tom Hall's Ion Storm game that did well,
Anachronox, at least review wise and compared to Romero's game.
Galaxieretter wrote:
The first community fan game?
Anyone?
Well it depends, if it's 2D, 3D, what language it's in, etc...
And like what Commander Spleen said, I am for it as long as it doesn't try to be a game that I feel only Tom Hall could truly make, which is TUIT. After all, he had all the ideas for it, and I'm guessing it was probably his idea to even make TUIT or what it would be called, so how could a game get made without the *only* person who has the ideas of how it should be made and was probably his idea to begin with?
Unless what TUIT signifies is more of a symbol, the next Keen game, then what Tom hall has specifically planned. Then I could see that happening.
But aside from the TUIT part, I am also in favor of it, if it doesn't try to be pretentious or sets it's goals too high, like switching to C++ to be more "professional", I've seen that happen too many times and it just kills projects, it needs to be what the *community* as a whole can work on and get a game finished..
But if most people can work in C++ and it gets the game done? I say go for it, but not if it's for some honor based reason.