New, untitled "trippy" fangame in the works
New, untitled "trippy" fangame in the works
Engine test: exe | cca | cncs32.dll (all required)
Pre-Alpha: Coming soonish
This is a PRE-PRE-ALPHA version of an upcoming (and currently untitled) fangame. It's insanely mundane at the moment, but it gets better. I'm not trying to revolutionize anything, but I am trying to out-surreal Commander Keen Psychedelic. Let me know of any changes that need to be made to the engine itself (there will be plenty).
Screenshot!
Pre-Alpha: Coming soonish
This is a PRE-PRE-ALPHA version of an upcoming (and currently untitled) fangame. It's insanely mundane at the moment, but it gets better. I'm not trying to revolutionize anything, but I am trying to out-surreal Commander Keen Psychedelic. Let me know of any changes that need to be made to the engine itself (there will be plenty).
Screenshot!
Last edited by q 90 on Tue Jul 29, 2008 21:21, edited 4 times in total.
Member since 2003, with breaks of varying longevity interspersed.
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Question: Why would an Alpha come before a beta? Wouldn't it be called a gamma or something?
Heheh, this has my dumpster in it I'll definately be checking it out
EDIT: Mine says "This application has failed to start because CNCS32.dll was not found. Re-installing the application may fix this problem."
Help?
That Spatang.com place was just weird and confusing and i didnt find anything.
Heheh, this has my dumpster in it I'll definately be checking it out
EDIT: Mine says "This application has failed to start because CNCS32.dll was not found. Re-installing the application may fix this problem."
Help?
That Spatang.com place was just weird and confusing and i didnt find anything.
It might be somewhere on spatang.com/dosclassics, but I had assumed everyone here knew what "That spatang.com" place was. If you're there, xtraverse, I believe it's time for a history lesson.That Spatang.com place was just weird and confusing and i didnt find anything.
But anyway, I updated the first post with a link.
My bad. It's now the more appropriately-named "engine test."Why would an Alpha come before a beta? Wouldn't it be called a gamma or something?
Member since 2003, with breaks of varying longevity interspersed.
Alpha release comes before Beta release, because it comes out..well, first (being Alpha is first in Greek, Omega is last). So having pre-Alpha or Alpha for Q90's test would be correct.
In game development, it usually works Alpha (VERY early release), then Beta (usually has the core gameplay elements by then) then they usually just have the final release, though logically it could work with Gamma, Delta, etc.
I have too much time on my hands
Q90, your game is coming along, it seems you have a good platformer core, which you can use later on in other games.
Will you change the background image if you get more "urban" graphics?
In game development, it usually works Alpha (VERY early release), then Beta (usually has the core gameplay elements by then) then they usually just have the final release, though logically it could work with Gamma, Delta, etc.
I have too much time on my hands
Q90, your game is coming along, it seems you have a good platformer core, which you can use later on in other games.
Will you change the background image if you get more "urban" graphics?
It's amazing how difficult it is to create a decent platformer core (from scratch and not using their built-in one) in TGF. Pressing F8 gives one some insight into what's all running to make it work.
Well, the most I would do is that if I got more "urban" graphics would be to replace the background with a more generic-looking image of urban decay. Basically, the graphics won't be "Keenish" at all but the gameplay should be.
Well, the most I would do is that if I got more "urban" graphics would be to replace the background with a more generic-looking image of urban decay. Basically, the graphics won't be "Keenish" at all but the gameplay should be.
Member since 2003, with breaks of varying longevity interspersed.
Exactly, it's difficult to make one if you're coding it yourself. Which is why from experience, that even though this is just an alpha, I can tell it's got a good foundationq 90 wrote:It's amazing how difficult it is to create a decent platformer core (from scratch and not using their built-in one) in TGF. Pressing F8 gives one some insight into what's all running to make it work.
Ahh ok, but you'd have pixeled graphics, right? Rather than just photographs.q 90 wrote: Well, the most I would do is that if I got more "urban" graphics would be to replace the background with a more generic-looking image of urban decay. Basically, the graphics won't be "Keenish" at all but the gameplay should be.
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That photo is just screaming out to have the "No public parking" sign photoshopped to be in SGA instead...
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Or Inkscaped...Malvineous wrote:That photo is just screaming out to have the "No public parking" sign photoshopped to be in SGA instead...
It's a bit bigger than it needs to be, but Inkscape seems to be generous with the antialias at the original scale. It'll probably make it a bit trippier to keep it at this size. Could do with some cleaning up where I've rectangled things out though. Oh, and I forgot to centre the 'Parking' line, but that's easy enough to fix.
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If all three files are required, why not zip it? Also, whoa, Click and Create?
...Tried it, and it's actually pretty bad. It feels a lot like most badly-made Click platformers, actually, and I'm not sure if I'd enjoy the full thing even if it was done on purpose...
I wouldn't call this alpha or even pre-alpha, btw, it's nothing more than an engine test right now, and even then the platform engine seems bad and buggy. Try to do something about the no-gravity jumping, using only one key for the pogo, the awfully speedy animation and the slow movement in general, okay?
...Tried it, and it's actually pretty bad. It feels a lot like most badly-made Click platformers, actually, and I'm not sure if I'd enjoy the full thing even if it was done on purpose...
I wouldn't call this alpha or even pre-alpha, btw, it's nothing more than an engine test right now, and even then the platform engine seems bad and buggy. Try to do something about the no-gravity jumping, using only one key for the pogo, the awfully speedy animation and the slow movement in general, okay?
Wow look at me I'm lurking