tilesheets of ceilick's TUIT needed

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{DARKDUNE}
Vortininja
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Post by {DARKDUNE} » Sat Jan 23, 2016 11:57

ok
Netkeen TUIT coming up

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Fleexy
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Post by Fleexy » Sat Jan 23, 2016 20:52

OK, I found and fixed the problem. Redownload from that link (both have been updated). If you've already made maps, you can just replace the EGA resources. Sorry for the inconvenience.

Technical details of the problem: NKTMT doesn't specify any chunk layout information but what you pass it (tile boundaries and 8x8 locations) to FMod.dll's NextGenGraphics class. The problem was entirely with NextGenGraphics; it didn't maintain the correct number of sprites in the sprite table when the sprite boundaries (from the NextGenGraphicsChunkSettings object) were zero. I also updated its handling of pictures and masked pictures.

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{DARKDUNE}
Vortininja
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Post by {DARKDUNE} » Mon Jan 25, 2016 19:20

thx man.
here is the first tuit map i made (keen 8 map): https://www.mediafire.com/folder/6a577o ... tkeen_TUIT
I need some feedback so i know what to do better next map.
BTW how do i edit netkeen audio in abiathar?
when i open song mapping, it sais UNSUPPORTED :confused
Netkeen TUIT coming up

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Fleexy
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Post by Fleexy » Mon Jan 25, 2016 22:22

Music Mappings currently doesn't support NetKeen. You can, however, modify the songs with Abiathar by doing Edit | Audio | Export into a new directly, changing the IMF files, and then doing Edit | Audio | Import. To set which song goes with which level, edit the EPISODE.CKx file with a hex editor. The n'th byte sets the song ID (starting from the first IMF chunk) for the n'th level.

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{DARKDUNE}
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Post by {DARKDUNE} » Thu Jan 28, 2016 17:35

Some screenshots of possible keen 8 maps:

Darker Dunes
Image

Desert arena
Image

Hydronaut
Image

Brimstone Mines
Image

:p
Netkeen TUIT coming up

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