Ceilick wrote:What's up with the desert background?
i'm having trouble with that one due to the limitations of the netkeen tilesheets; i'll probably try importing some more background tiles via galactile or something
Ceilick wrote:Several levels have long straight platforms, or are open to having shots fly from one end of the screen to the other uninterrupted. While it can occasionally be fun to be on both ends of this situation, generally I don't think levels should enable this kind of behavior unless that is explicitly the theme. (this applies to going to the bottom of the map and just shooting up as well).
altough that is exactly the theme i am aiming at, i can see your point. the second desert level and the one with the weirdish orange/red platforms will probably be edited
Ceilick wrote:Other levels have extremely confined areas to fight in (the first hydro level and second desert level).
i am planning to expand the areas in these levels but leave the overall theme the same
Ceilick wrote:Hazards that are not easily avoidable are unpopular in netkeen. That basically means any hazard that isn't in a pit: cactus spikes, purple pokers, etc.
ok, didn't know that. will be edited
Ceilick wrote:All that said, my favorite level here is the underground arena. I think with a few adjustments it'll be a fantastic level. I'm not sure why there are point items on it though, it doesn't seem suited for a points race match.
looking back at that, i am not sure why i placed the point items; they will either be removed or the level will be edited to be acceptable for a point race match
Ceilick wrote:Have you tested these in a 2-4 player match?
i haven't done that yet, but i will probably do that after some serios revision of the maps
thx for the feedback!