The Lynxes' Nyx

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DoomJedi
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Location: Israel

Re: The Lynxes' Nyx

Post by DoomJedi »

Here are my old ideas for BomberKeen enemies, game modes etc:

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1. Garg - Speed Charge on direct sight.
2. Yorp - kicks bomb away ("bomb kick" powerup)
3. Vorticon - will jump over single bomb
4. Vorticon ninja - can jump over 2-3 bombs
5. Vorticon elite - can shoot bombs (but not Keen) to blow them up in the distance, maybe can shoot walls too...or even keen
6. Blue Bird - can fly over single wall (and maybe bomb as well)
7. Blooguard - can hit the ground to make bombs around him to jump away a few places.
9. Poison Slug - leaves decaying pools of toxic acid, just like in Keen.
10. Arachnut - can be stunned for a time of 10(?) sec, and only killed if hit by second blast while stunned. 
12. Flect - reflects bombs kicked at him - with extra power. Might me invincible from the front.
13. Lick can charge at you on sight - and can on the way to jump over single bombs.
16. WormMouth - can swallow bombs.
Menu design:

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1. Single Player
1.1 Story mode (we can make actual story with level progression here, using our themes and characters), invent BomberKeen story on why they fight with those bombs and how Keen saves the Galaxy once again Happy again....connect this to Keen timeline. 1.1.1 Select Difficulty Level (number of monsters generated)
1.2 Mission Mode - list of special pre-designed "maps/designs" with tasks/challenges to complete
1.3 Puzzle mode - hard "not random loaded" pre-designed playfields with creatures that you need to "solve".
1.4 Instant action --> 1.4.1 Select Difficulty Level (number of monsters generated)

(Puzzle and Mission modes are quite simular and maybe can be all under "Puzzle Mode" term?)

2. Multiplayer
2.1 Mode selection (scrolls (with up/down or left/right, whatever) between "Keenmatch" (DeathMatch), "Capture the Flag", "Overload", "Keenminator", "Bomb Soccer" and "Battle Arena (pre-designed battle fields)...maybe for 4 players we can make "Domination" as well...and "Tower Defence"?)
Each game mode can have it's own visual icon, maybe even with short description.

2.2 Theme selection - scrolling theme names, with preview of 3 tiles in a row - blocking, floor and destructable blocks of each theme.

2.3 Character Selection: select number of players (2-4) --> each player to select character at character window ("Player 1/2/3/4 Select") "scroll" characters by pressing left-right arrows, each displaying front walking animation of that character. Name of the character to be displayed as well above or below it. Once character is selected (by pressing ENTER) - next players can't select it - removed from "character scroll" list.

2.4 Special options -
2.4.1 Points to win - for (CTF and Overload), Maybe regeneration rate for Overload.
2.4.2 Monsters - yes/no
2.4.3 Speed ?

3. Controls --> Keyboard/JoyStick/mouse /Sound

4. Credits

5. Editor?

6. Help
Single Mode powerups:

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1.Foob powerup ("pacman mode") - it can make creatures to run away (maybe with increased speed) from you for short time period, and die on touch.
Single Player Game Modes

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Here we have 3 options (we can select to make just one - or selection of all 3 modes), and I'll list them:

1. "Classic Bomberman style" - enemies move, but don't put bombs themselves. Some might try to kick the bomb back....especially the "Bosses".

2. Enemies put bombs and pick powerups - just like player 2 in versus battle - but with computer AI. This will need an AI for enemies to avoid getting killed by their own bombs.

3. (And this I like the most) - "Keen style". Enemies (at least "Non-Boss" enemies) won't put bombs (maybe one character will?), but will have special abilities, Keen-saga-related.
Game Modes:

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Versus:
===================================
0. "KeenMatch" classic deathmatch, with or without other monsters.

1. "Capture the flag" ("flag" term can be replaced by something keenishm like Galaxy keygem....)
Flags are generated - get enemy flag - and return to your flag/base. Endless respawn, dropping flag on death. 3 flags to win.
Can be made with or without "monsters" (to stand in the way of both players)

2. "Overload" - destroy health-regenerating item on enemy base. Full health of the item can sustain 3 hits. Regains 1 "hit-health" each 15 sec.

3. "Keenminator" - one player has no special powers, and needs to survive for certain time or to kill the other player. The hunted player can't put bombs of his own - only kick bombs put by the other player. 
"Defend the base" - a variant of this, where he has to defend his base. If he kills the other player - he becomes a Keenminator and other player respawns.

4. "Bomb Kicker" - there is one (or a few) respawnable bombs on the field - that can be only kicked by players - and explode after being kicked. Players can't put bombs - just kick existing bombs on the field. Maybe those are rubber bombs as well.

5.  Invasion (just like in Skulltag) - creatures come through teleporters and attack the base in waves...maybe field expends with every wave.

Cooperative
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1. Classic coop - against monsters. Can hit one another.
Development phases:

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Phase 1: remake the current BomberKeen features.

Quit button - DONE

More comfortable image format - DONE

Separate files per character and per theme + one common artfile for powerups and such - DONE

(though player 2 shouldn't be able to select the same character). Sounds will fit here too, they are at Dropbox folder....game without sounds is pretty dull.

=============================================

Phase 2: to add character and battle area/theme selection + 5 additional powerups (Skate, Peirce Bomb, Kick Bomb, Soft Bomb Pass and Remote Control).


Idea: you have to unlock some of the characters (start with vorticon, then get vortininja then vorticon elite)

Phase 1: remake the current BomberKeen features.

Quit button - DONE

More comfortable image format - DONE

Separate files per character and per theme + one common artfile for powerups and such - DONE

(though player 2 shouldn't be able to select the same character). Sounds will fit here too, they are at Dropbox folder....game without sounds is pretty dull.

=============================================

Phase 2: to add character and battle area/theme selection + 5 additional powerups (Skate, Peirce Bomb, Kick Bomb, Soft Bomb Pass and Remote Control).


Idea: you have to unlock some of the characters (start with vorticon, then get vortininja then vorticon elite)

DoomJedi: Sure, for Single Player/coop mod this can be an option. This suggest we do plan special powers/characteristics to the characters, like listed in "creature powers" file.
For Story mode (if we'll make such, with actual story and maybe even keenish World Map (planet Boomyala (new themes need to be made) each "level" is a battle - this is such a cool idea, I'd love participate on creating BomberKeen universe and merging it with Keen one and classic Keen plot) - I think player needs to play just Keen or one of the protagonists. Otherwise it'll be hard to come up with a plot.

Or maybe we can have an "opposite plot" - Creatures rebel against Keen and plan to take him down, lol :) Then you can have wider selection and play against Keen and his friends.

In general - as every creature is planned to have some unique characteristics and powers - upgrade system as indeed possible, for "stronger creatures". Maybe even the same creature/creature power can get upgrades to it.
For coop - we can have "player classes" to select :)

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Bonevelous
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Joined: Fri Mar 27, 2009 0:11

Re: The Lynxes' Nyx

Post by Bonevelous »

Very, VERY nice looking. Gotta try it out :) ... as soon as a demo is ready. :drool
Check out Flixxy the Fox: viewtopic.php?f=4&t=6378

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