It's time for a source mod project
Posted: Thu Apr 28, 2016 19:15
With the release of the Keen Source Mod by lemm et al, it seems anything is possible.
From my perspective, how it this different from the Galaxy source code release holy grail that we've all been waiting for all these years? For all intents and purposes, isn't it just like having those coveted "Keen Sources"?
Anyway, I think it's time to do something with this. So my sister and I came up with an idea: (please, if you think this is stupid be completely honest)
This idea uses the Borg from Star Trek, because we thought it would be really cool if Keen fought the Borg, and also because it presents several opportunities for innovative code-modding features. If this is stupid or out of place let me know.
Basically, he's on his way back home from the Intergalactic Hero Conference on Planet Silurius when his ship is captured by the Borg, who were headed to that planet to assimilate it. He has to fight off the Borg and save the planet from destruction.
Gameplay could take place on the Borg ship and on the planet. Opportunities for new features could be:
-He has to set his neural stunner on "random frequency", so each shot is a different color every time he shoots
-Each Borg takes 5 shots by default to kill, but if he gets "powerups" for his stunner they could take 3, or 1.
-For his "dying" sequence, instead of dying like normal if he gets touched by a borg he gets assimilated.
-On the planet, there are normal people around that he has to protect, otherwise they are assimilated. He gets more points the more people he prevents from being assimilated.
And others.
Does anyone think it's not a good idea to mix Keen and Star Trek? Because if that's not acceptable then it's OK.
Also, I was wondering, would it be possible to do the following things to the Source Mod code?
-Implement an OPL3 music player, playing either DRO files or a new version of IMF which supports OPL3. OPL3 music is so much cooler than basic Adlib stuff, it would be awesome to have it in Keen. How hard would this be to do?
-Digital sound effects. The code could be imported from Wolf3D. This would leave an extra channel open for the music, and make multi-channel effects possible.
-Move the whole thing over to VGAGRAPH, using the code from Wolf3D. This would be awesome. Could we do it? Please please?
Anyway, let me know what you think!
I can do programming work and level design.
Oh, and my sister can do some great Borg sprites, I think.
If you want the story I have one written up that you can see.
From my perspective, how it this different from the Galaxy source code release holy grail that we've all been waiting for all these years? For all intents and purposes, isn't it just like having those coveted "Keen Sources"?
Anyway, I think it's time to do something with this. So my sister and I came up with an idea: (please, if you think this is stupid be completely honest)
This idea uses the Borg from Star Trek, because we thought it would be really cool if Keen fought the Borg, and also because it presents several opportunities for innovative code-modding features. If this is stupid or out of place let me know.
Basically, he's on his way back home from the Intergalactic Hero Conference on Planet Silurius when his ship is captured by the Borg, who were headed to that planet to assimilate it. He has to fight off the Borg and save the planet from destruction.
Gameplay could take place on the Borg ship and on the planet. Opportunities for new features could be:
-He has to set his neural stunner on "random frequency", so each shot is a different color every time he shoots
-Each Borg takes 5 shots by default to kill, but if he gets "powerups" for his stunner they could take 3, or 1.
-For his "dying" sequence, instead of dying like normal if he gets touched by a borg he gets assimilated.
-On the planet, there are normal people around that he has to protect, otherwise they are assimilated. He gets more points the more people he prevents from being assimilated.
And others.
Does anyone think it's not a good idea to mix Keen and Star Trek? Because if that's not acceptable then it's OK.
Also, I was wondering, would it be possible to do the following things to the Source Mod code?
-Implement an OPL3 music player, playing either DRO files or a new version of IMF which supports OPL3. OPL3 music is so much cooler than basic Adlib stuff, it would be awesome to have it in Keen. How hard would this be to do?
-Digital sound effects. The code could be imported from Wolf3D. This would leave an extra channel open for the music, and make multi-channel effects possible.
-Move the whole thing over to VGAGRAPH, using the code from Wolf3D. This would be awesome. Could we do it? Please please?
Anyway, let me know what you think!
I can do programming work and level design.
Oh, and my sister can do some great Borg sprites, I think.
If you want the story I have one written up that you can see.