if you could, please share a link including further information on NY00123's version of CKPatch. this would help me update the wiki.
Good work. I'm looking forward to play again your Alphamatic and now I know there will be another version I'm more excited to play itGridlock wrote: ↑Sun Aug 30, 2020 20:14I've been in a Keenish mood lately and have been working on the Marooned Over Mars expansion. It's not dead!
In fact, I've now finished rough versions of all three extra levels. So, I thought I'd share some pics:
These levels are all optional and will be accessible from within the main game via some new additions to an existing level.
I'm not sure when it'll be ready to release. Besides tweaking and improving these new levels, I need to do additional work game-wide to fix some of the previously-mentioned issues and further tweak the difficulty. Some issues may still not be possible for me to fix on my own, such as the finicky shootable QED bug.
Wow. I'm looking forward this version. I could take inspiration for a new version of The Ultra OmegamaticGridlock wrote: ↑Sat Oct 10, 2020 18:10Another update. Thanks to K1n9_Duk3, a few of the game's larger bugs, like the QED fuse not always breaking, should get fixed in the new version. Furthermore, I've been able to add an additional level to the expansion. So, it'll now be 4 new levels instead of 3. There's actually now 25 level slots being used in the Gamemaps, making this mod's level count larger than Atroxian Realm's.
They're all mostly finished, but continue to need further tweaks and polish. Some of them are quite complex and experimental. One that I'm particularly proud of involves an evolution of idea CKGuy explored in his old K5 levelpack, where switches can change door destinations. This time I'm doing it with in-level teleporters.
I'm tentatively thinking of releasing version 2 on Keen's 30th anniversary, December 14. I'm not sure if anyone else has anything planned for that day, so this can at least be something for Keen's big birthday.