Captain Rixot - neat hommage to Commander Keen by jlv

You can discuss anything about fan-made Commander Keen games here.
ktch0
Grunt
Posts: 8
Joined: Sat Nov 01, 2014 19:23

Post by ktch0 » Sun Nov 27, 2016 19:40

Commander Spleen: Thanks, I'll take a look at those editors! Monotone does seem a little overpowered for what I'm trying to do. As a side note, the game does render in good old 320x200 and then upscales to the nearest integer multiple that fits the browser window :) One of the physics differences compared to keen is that player movement is updated at 60Hz while CK IIRC uses a much lower tick rate? I think Keens movement feels a little heavier and chunkier than Rixots which is something I'd like to try to replicate better. I tuned the current movement code by just playing both games side by side and making adjustments by feel.

Roobar: I agree, forced replaying is not much fun. I also feel like the early levels should be a little easier to better introduce you to the controls. There's also some trial-and-error type deaths in several maps that I'd like to fix. At least in the early levels the most dangerous places should be optional challenges and be clearly indicated as such. An overworld map would help here as well, I like how in CK many of the levels are optional and can be skipped if you don't feel like replaying them.

ktch0
Grunt
Posts: 8
Joined: Sat Nov 01, 2014 19:23

Post by ktch0 » Wed Dec 07, 2016 20:50

I've updated the game with sfx, some map tweaks and other fixes.

Check it out here http://jlv.fi/rixot and let me know what you think. :)

User avatar
Nisaba
Vorticon Elite
Posts: 822
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Post by Nisaba » Wed Dec 07, 2016 21:09

yeah! SOUND!

Code: Select all

bibpb bibpbp burrppp
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
Roobar
Vorticon Elite
Posts: 2793
Joined: Tue Jan 08, 2008 16:12

Post by Roobar » Wed Dec 07, 2016 21:36

It sounds awesome! It's like if id software were to make new Keen episode, but using the Keen 1-3 engine with slightly different sounds.

Got stuck with this guy:

Image

Is there a way to restart a level? In the same level there's water that is not animated.

ktch0
Grunt
Posts: 8
Joined: Sat Nov 01, 2014 19:23

Post by ktch0 » Thu Dec 08, 2016 17:37

Haha, that's very unfortunate, hadn't anticipated that could happen. Guess it likes you too much :p

I better fix that. Meanwhile you can press 9 to cycle through levels.

User avatar
troublesomekeen
Vorticon Elite
Posts: 1145
Joined: Fri Feb 03, 2012 8:01
Location: Three-Tooth Lake
Contact:

Post by troublesomekeen » Thu Dec 08, 2016 18:38

If anyone hasn't tried this game yet, please do. If the Yorps now have two eyes, guess how many the Gargs have! :mort :garg
Image
Commander Keen in... Canteloupe Quest!

User avatar
Commander Spleen
Lord of the Foobs
Posts: 2341
Joined: Wed Oct 31, 2007 22:54
Location: Border Village
Contact:

Post by Commander Spleen » Fri Dec 09, 2016 1:58

ERMAGHERD SERNDEFERKS! BLURRORRPP

Image

User avatar
keenmaster486
Vorticon Elite
Posts: 479
Joined: Sun Mar 20, 2016 18:29
Location: Tranquility Base
Contact:

Post by keenmaster486 » Fri Dec 09, 2016 2:20

SHE'S JUST A GIRL WHO CLAIMS THAT I AM THE ONE
DAA DA - DA DA - DAA - DAA
BUT THE KID IS NOT MY SON
I flermmed the plootash just like you asked.
Very silly indeed: https://audaxeundum.wordpress.com/

User avatar
Nisaba
Vorticon Elite
Posts: 822
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: Captain Rixot - neat hommage to Commander Keen by jlv

Post by Nisaba » Tue Apr 04, 2017 15:13

@ktch0
If you don't mind I'm gonna borrow your Garg sprite! It looks fabulous and creepy at the same time.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

ktch0
Grunt
Posts: 8
Joined: Sat Nov 01, 2014 19:23

Re: Captain Rixot - neat hommage to Commander Keen by jlv

Post by ktch0 » Thu Apr 06, 2017 13:55

@Nisaba: Just replied to your email. You can use the garg sprite for your mod :)

User avatar
Roobar
Vorticon Elite
Posts: 2793
Joined: Tue Jan 08, 2008 16:12

Re: Captain Rixot - neat hommage to Commander Keen by jlv

Post by Roobar » Thu Apr 06, 2017 17:02

Any updates on your game itself?

ktch0
Grunt
Posts: 8
Joined: Sat Nov 01, 2014 19:23

Re: Captain Rixot - neat hommage to Commander Keen by jlv

Post by ktch0 » Thu Apr 06, 2017 19:15

Nothing in the works right now I'm afraid. Episode two would be fun to do but is not really feasible atm due to lack of time. :(

Although not as exciting, I might do some minor patches / features to ep 1 in the near future. I'd still love to have an overworld map and perhaps a simple save system. These would carry over to future episodes too.

I'm open to other suggestions and ideas as well.

User avatar
Nisaba
Vorticon Elite
Posts: 822
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: Captain Rixot - neat hommage to Commander Keen by jlv

Post by Nisaba » Thu Apr 06, 2017 23:57

ktch0 wrote:
Thu Apr 06, 2017 13:55
@Nisaba: Just replied to your email. You can use the garg sprite for your mod :)
great! thanks a lot.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
XrackProject
Vortininja
Posts: 73
Joined: Thu Nov 03, 2016 19:10
Location: Earth
Contact:

Re: Captain Rixot - neat hommage to Commander Keen by jlv

Post by XrackProject » Tue Apr 18, 2017 10:00

I already played that game and I must say that I really liked it. But I have to say that I started Captain Rixot with a weird feeling since I had terrible problems to beat Keen 2. I died a lot there because I wasnt used to the controls. I only played CK4 as a kid, so I had no experience with the older keen games. Fortunately, Rixot was great to play and I beat it without any game over! So, thank you for the post about this game I probably wouldn't find it by myself! :)
A project for lifetime.

ktch0
Grunt
Posts: 8
Joined: Sat Nov 01, 2014 19:23

Re: Captain Rixot - neat hommage to Commander Keen by jlv

Post by ktch0 » Wed Apr 19, 2017 17:49

Glad to hear that! Keen 2 was tough for me too back in the day and often frustrating too. I wanted to make Rixot a little easier, a la Keen 1. More of a pleasant throwback instead of a tough challenge.

Btw, I saw your let's play and really enjoyed it. Even with my limited understanding of German :)

Post Reply