Need art help for big Keen easter egg/tribute
Need art help for big Keen easter egg/tribute
As some of you might know, (that beside being big Keen fan) I'm a head spriter for "WolfenDoom - Blade of Agony" mod/project.
http://boa.realm667.com/
http://www.moddb.com/mods/wolfendoom-blade-of-agony
There are 3D Keen levels that are planned for this mod, based on Keen 4 (please don't take this out of this forum, don't want to make too much of a spoiler).
For that, we need to make Keen 4 enemies at least 4-directional (no need for 8 directional, but sure would be nice to have).
I'm loaded with other art tasks for the mod and we'd like to (luckily) get help with Keen community spriters for this task (with credit).
This is a big nice tribute to Keen game (and we can even add easter eggs for big community mods there) so would there be a chance community effort to make Keen art usable for WolfenDoom?
http://boa.realm667.com/
http://www.moddb.com/mods/wolfendoom-blade-of-agony
There are 3D Keen levels that are planned for this mod, based on Keen 4 (please don't take this out of this forum, don't want to make too much of a spoiler).
For that, we need to make Keen 4 enemies at least 4-directional (no need for 8 directional, but sure would be nice to have).
I'm loaded with other art tasks for the mod and we'd like to (luckily) get help with Keen community spriters for this task (with credit).
This is a big nice tribute to Keen game (and we can even add easter eggs for big community mods there) so would there be a chance community effort to make Keen art usable for WolfenDoom?
Last edited by DoomJedi on Wed Feb 08, 2017 18:43, edited 1 time in total.
Re: Need art help for big Keen easter egg/tribute
What size would the creatures' canvases have to be? Also, by 4-directional I assume it's front, back, left and right? Also x2, should they be limited to the 16 EGA colours (or any colours that come close enough that Doom's default palette has) or utilize all 256 colours of the palette?
Sorry, I'm completely oblivious to Doom's sprite workings
Sorry, I'm completely oblivious to Doom's sprite workings
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
Re: Need art help for big Keen easter egg/tribute
Well, same resolution/size as original Keen 4 art, just more rotations of existing classic Keen 4 art.What size would the creatures' canvases have to be?
We can scale sprites as we wish inside GZDoom engine to any visual or relative size.
The purpose is not to increase resolution, just to have directional rotations, within 3d engine, for obvious reasons.
Well, we use truecolor, so palettes are not an issue, we are not limited to 8bit palettes (though I myself used Hexen one for the guards because of nice greens and browns, as my art tools are fit for 8bit). We just want Keen for art to have more rotations, but look recognizable look-wise, so don't see a particular need to alter original colors.Also x2, should they be limited to the 16 EGA colours (or any colours that come close enough that Doom's default palette has) or utilize all 256 colours of the palette?
Yes Like in BomberKeen Only using original Keen 4 artbase.by 4-directional I assume it's front, back, left and right?
Sure 8dir will be even better, just would be too big of an effort (?)
This is not just Doom, it's GZDoom engine, its very advanced (the most advanced actually), we are VERY flexible with art we can use. Palettes, scaling etc.Sorry, I'm completely oblivious to Doom's sprite workings
Re: Need art help for big Keen easter egg/tribute
Welp, I started working on one of my favourite creatures - the Mad Mushroom! Not much done yet, but since I'll be out the weekend, I figured I'd show what I've got. What do you think about the lighting/shadowing? I changed the original sprites too to match Doom's general, top-down lighting style.
*Image deleted, scroll below for latest version*
Oh and I know the rear frames look incredibly dull but what can I do? Too bad the Mushroom had no kind of texture on its cap or stalk, only plain cyan... >:
*Image deleted, scroll below for latest version*
Oh and I know the rear frames look incredibly dull but what can I do? Too bad the Mushroom had no kind of texture on its cap or stalk, only plain cyan... >:
Last edited by Grimson on Sun Feb 12, 2017 23:32, edited 1 time in total.
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
Re: Need art help for big Keen easter egg/tribute
Wow, look fantastic! Superb job, I knew I need to leave such tasks to Keen experts!
- guynietoren
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Re: Need art help for big Keen easter egg/tribute
I think what you're missing on the back sprites are the bottom of the stalk. I think he's bending the bottom of the stalk out from under him and pointing it back in one frame. Maybe that's just my perspective of it. Also I'd change the shading to match the other sprites.
Just a start anyway. The bottom needs to be lighter and maybe a * pattern instead of flat dithering to look like the underside of the cap. I tried, but it looks too much like a butt hole. Could also put a shiny white spot on the back of his head where it's not visible in the normal sprite, but that might be pushing it. I get how it needs to look like an extension of the original set and not a remake.
Just a start anyway. The bottom needs to be lighter and maybe a * pattern instead of flat dithering to look like the underside of the cap. I tried, but it looks too much like a butt hole. Could also put a shiny white spot on the back of his head where it's not visible in the normal sprite, but that might be pushing it. I get how it needs to look like an extension of the original set and not a remake.
Re: Need art help for big Keen easter egg/tribute
Can't say I love the last rotation....my take on it:
- Tormentor667
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Re: Need art help for big Keen easter egg/tribute
Awesome work indeed By the way, if you people need an overview what needs to be done, simply check this GitHub folder:
https://github.com/Realm667/WolfenDoom/ ... regg/ckeen
(best thing would be downloading the whole folder as a ZIP from here: https://www.dropbox.com/s/nrwa9a4lsjuqq ... n.zip?dl=0)
To give you an idea:
https://github.com/Realm667/WolfenDoom/ ... regg/ckeen
(best thing would be downloading the whole folder as a ZIP from here: https://www.dropbox.com/s/nrwa9a4lsjuqq ... n.zip?dl=0)
To give you an idea:
Last edited by Tormentor667 on Fri Mar 06, 2020 11:54, edited 1 time in total.
Re: Need art help for big Keen easter egg/tribute
just checked your package... are you sure you gonna use the entire K4 enemies set for this easter egg? (and what about the mooning?!)
EDIT: anyways, here is my Mad Mushroom interpretation:
EDIT: anyways, here is my Mad Mushroom interpretation:
Last edited by Nisaba on Mon Oct 22, 2018 23:03, edited 1 time in total.
out now (link) :
Re: Need art help for big Keen easter egg/tribute
Hail to the K1n9, baby!
http://k1n9duk3.shikadi.net
http://k1n9duk3.shikadi.net
Re: Need art help for big Keen easter egg/tribute
Okay, I think I've finished the Mad Mushroom. Click the image to view it in 2x scale.
Yeah, that's how I see it too. I changed the back frames to better reflect this, inspired by your design.guynietoren wrote: ↑Thu Feb 09, 2017 18:24 I think what you're missing on the back sprites are the bottom of the stalk. I think he's bending the bottom of the stalk out from under him and pointing it back in one frame.
I tried dithering the bottom in various ways but they all ended up looking butt-ugly. I prefer to avoid dithering in such a small scale anyway.guynietoren wrote: ↑Thu Feb 09, 2017 18:24The bottom needs to be lighter and maybe a * pattern instead of flat dithering to look like the underside of the cap. I tried, but it looks too much like a butt hole.
That was a WIP, after I had done crude versions of the side frames I realized the stalk ended up too narrow Yours looks good too, although the lighting is IMO too different from the rest (too much contrast).
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
Re: Need art help for big Keen easter egg/tribute
That looks so deliciously good.
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
Re: Need art help for big Keen easter egg/tribute
Yeah, my art style is a bit different, and hard to let go...your version is more keenish, more consistent with Keen style and shading.
I'd still add some depth to your cap in the side frames, hard for me to think the cap can be aligned perfectly horizontally for sideview with no depth showing...look at my variant. Maybe I'll merge them a bit.
Re: Need art help for big Keen easter egg/tribute
Ah, yeah, I noticed that. The way I see it, the cap is tilted so that you'd be unable to see its underside from the sides. Though I agree your way looks better.
How's this? I also slightly edited some of the other frames.
Click to view in 2x scale.
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
Re: Need art help for big Keen easter egg/tribute
Looks fantastic!
Time to start on next enemy I think
Time to start on next enemy I think