Foray in the Forest (development thread)

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Alessandro
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Re: Foray in the Forest (development thread)

Post by Alessandro » Thu Feb 07, 2019 9:22

Nisaba wrote:
Sun Dec 09, 2018 13:26
Roobar wrote:
Sat Dec 08, 2018 12:46
55Aavenue wrote:
Sun Dec 09, 2018 2:19
@Roobar & @55Aavenue
thanks for your advice. that's exactly the path I've already trod. of course I intend to keep on doing so.
I'm just looking for further ideas, which will help me to come up with new stuff to build a level around. I for one find it easier to define a level topic beforehand and subsequently doing the level design in line with this theme. so if you should have a suitable topic besides the ones already mentioned above, I would very much like to hear about it.

and yes I'm still working on this! thanks for all your kind words / motivation boost! It's always good to hear that people find interested in what I do.
current status: 20 creatures animated.
Image
Cool.What's the status of the game?

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szemi
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Re: Foray in the Forest (development thread)

Post by szemi » Fri Feb 08, 2019 16:09

I'm glad you didn't give it, Nisaba. This mod must definitely be done.
Yeah, piece of cake!

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Nisaba
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Re: Foray in the Forest (development thread)

Post by Nisaba » Thu Mar 14, 2019 20:48

happy KeenDay :birthday everybody,

here's a little sneak-peak for you guys:

Image Image Image Image Image Image
Image Image
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Roobar
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Re: Foray in the Forest (development thread)

Post by Roobar » Thu Mar 14, 2019 21:29

:love
Oh wow! That looks fantastic!

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K1n9_Duk3
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Re: Foray in the Forest (development thread)

Post by K1n9_Duk3 » Thu Mar 14, 2019 21:50

Fantastic, ideed. :O

It's amazing to see what great artwork people can pull off even with the limited 16 color EGA palette.
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55Aavenue
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Re: Foray in the Forest (development thread)

Post by 55Aavenue » Fri Mar 15, 2019 1:04

:O I am so excited for this mod!

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Re: Foray in the Forest (development thread)

Post by Bubbatom » Fri Mar 15, 2019 22:50

Looking fantastic! I have always loved the more natural outdoor locations explored in keen games and mods and this stuff really hits the spot! Really liking the creative sprite ideas, I always have a hard time coming up with unique and distinct looking creatures for mods but you've got it down pat Nisaba!
Image

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Nisaba
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Re: Foray in the Forest (development thread)

Post by Nisaba » Mon Mar 18, 2019 14:49

Roobar wrote:
Thu Mar 14, 2019 21:29
:love Oh wow! That looks fantastic!
K1n9_Duk3 wrote:
Thu Mar 14, 2019 21:50
Fantastic, ideed. :O It's amazing to see what great artwork people can pull off even with the limited 16 color EGA palette.
55Aavenue wrote:
Fri Mar 15, 2019 1:04
:O I am so excited for this mod!
Bubbatom wrote:
Fri Mar 15, 2019 22:50
Looking fantastic! I have always loved the more natural outdoor locations explored in keen games and mods and this stuff really hits the spot! Really liking the creative sprite ideas, I always have a hard time coming up with unique and distinct looking creatures for mods but you've got it down pat Nisaba!

thanks for your kind words, guys.
helps a lot to boost my motivation. hope I find time and the right mood to continue the work on this mod... it's strange, the older you get the faster the days go by...

out of interest @K1n9_Duk3:
do you have the skill + interest to code the animation patterns for some of the creatures? (source-code mod!)
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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K1n9_Duk3
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Re: Foray in the Forest (development thread)

Post by K1n9_Duk3 » Mon Mar 18, 2019 21:19

Nisaba wrote:
Mon Mar 18, 2019 14:49
out of interest @K1n9_Duk3:
do you have the skill + interest to code the animation patterns for some of the creatures? (source-code mod!)
Interest? Sure! Skill? Only one way to find out.
Hail to the K1n9, baby!
http://k1n9duk3.shikadi.net

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Nisaba
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Re: Foray in the Forest (development thread)

Post by Nisaba » Tue Mar 19, 2019 8:10

K1n9_Duk3 wrote:
Mon Mar 18, 2019 21:19
Interest? Sure! Skill? Only one way to find out.
awesome!
sent you a pm.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Snortimer
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Re: Foray in the Forest (development thread)

Post by Snortimer » Sat Mar 23, 2019 16:36

I'm coming out of my multi-year lurking mode just to say that this looks really beautiful. :o

You have a real talent for artistic design and good balance. One of the best I've seen. All of those screenshots look so interesting.

I'm also going to go against the other quotes a little (sorry) and say that I prefer those pink tree leaves without an outline, as it looks really nice artistically, especially as there is already precedent for Keen 4 platforms with soft surfaces to not have an outline: http://www.shikadi.net/keenwiki/File:Mo ... ylands.png
I feel like the player would get used to it quickly enough...

Oh, also of all those screenshots, the blobby green trees in #6 look like they could use a bit of refinement (not quite sure what, possibly the shading... I'll try to show what I mean later today).

How much of this is done, and how much is still left to do? Gotta say that this is pretty inspiring...
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Nisaba
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Re: Foray in the Forest (development thread)

Post by Nisaba » Mon Mar 25, 2019 9:54

Snortimer wrote:
Sat Mar 23, 2019 16:36
hey there Snortimer,
and welcome back!

thanks for your kind words and your feedback.

this mod is evolving beautifully thanks to all the wonderful Keeners around here. It' a real blessing that I can work with a lot of talented and inspiring people.

How much of this is done? Well the tileset is almost done (I'd say 90%), most Sprites are pixeled and come to life one at the time (animation is currently in progress), the soundtrack is nearly complete, 11 level designs are in the wings, waiting for the tileset to be available... and so on and so forth. if I had more spare time, things could have been... well, you know...

I look forward to hearing and seeing your tree refinement ideas ...
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

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Snortimer
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Re: Foray in the Forest (development thread)

Post by Snortimer » Tue Mar 26, 2019 1:38

Thanks for the news. Please don't give up! So the patching is all done then? Just the remaining animations, tileset and level design left? How exactly have you sketched out the levels that you already have?

Regarding my idea for the trees, this sort of thing, maybe?
Image

I tried to use the same type of shading gradations as in the Keen 5 title screen. I'm more happy with how the left side of the tree shading came out than the right side (been a long time since I did this, and it takes so long. Are there any pixel art-specific tools that make this sort of shading quicker to experiment with these days?).
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proYorp
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Re: Foray in the Forest (development thread)

Post by proYorp » Tue Mar 26, 2019 3:31

Snortimer wrote:
Tue Mar 26, 2019 1:38
Are there any pixel art-specific tools that make this sort of shading quicker to experiment with these days?
There's mtPaint, which was developed with pixel art in mind, and has the ability to paint full dithered patterns with a single brush stroke.
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Roobar
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Re: Foray in the Forest (development thread)

Post by Roobar » Tue Mar 26, 2019 4:55

Between the two, I like the original the most because it's more simple looking and thus more keen-ish to me. The second one looks more over detailed and more Atroxian-Realm-ish.

Btw nice program.

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