It is a bit tricky. I suppose color variations, as you said, are one thing you could try. Changing the entire shade is good for differentiation, but I don't think that it would look good given the bright environmental art style. I guess you could try changing an individual color, adding some dithering, or adding some additional pixels of a new color.
The other suggestion I might have is trying a dark gray outline for the background (mushrooms? Not quite sure what the correct term is). I think it's possible that gray outlines wouldn't contrast too much with other black outlines in your foreground art.
I had another suggestion while looking closer at this image. You could try making the bottom of these beanstalks blend into the ground. Instead of a black outline at the bottom, I think it might look good if you remove the outline and make it match the brown or green ground color below.
Foray in the Forest (development thread)
Re: Foray in the Forest (development thread)

Armageddon Begins Again. The Alphamatic has arrived.
Atroxian Realm: viewtopic.php?f=4&t=3536
The Alphamatic: viewtopic.php?f=4&t=4086
Re: Foray in the Forest (development thread)
yeah, you are right. I've already discussed this with a couple of guys some days ago and XkyRauh came up with a pretty neat solution for this:
this also fits in with the root scheme you can see underground.
so, I think I'll go with something like this.

this also fits in with the root scheme you can see underground.
so, I think I'll go with something like this.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |
- The Shifted One
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Re: Foray in the Forest (development thread)
I'm absolutely delighted to see that there is still work being done on this.
All the new material I see since the last time I lurked around looks incredible!
I unfortunately lost my old work so I can't go back and finish it (I hope you still have the level).
Keep up the good work!
All the new material I see since the last time I lurked around looks incredible!
I unfortunately lost my old work so I can't go back and finish it (I hope you still have the level).
Keep up the good work!
Existence is futile!
Re: Foray in the Forest (development thread)
Just recently I included your level design proposal. And it fits in perfectly. You had some great puzzle ideas and a good feeling for space. Thanks again for sharing! Let me send you a pm with a screenshot of the current version real quick.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |