

I had the thought to redraw all of the tile graphics, but idk if I'll ever get around to that haha. I did take a stab at fleshing out all of Keen's sprites, though.

Definitely open to suggestions. I still want to play around with a better way to handle the death sprites as well as the frozen sprites. One problem I'm struggling with, primarily, is how to handle the anti-aliasing. I think it looks good when Keen is standing against a light background, but the dark grey pixels kinda pop when against a black background:


I suspect there's a way to use the game's faux-transparency effect to make dark pixels turn black against black, for example, but idk if that's feasible with the engine as-is or if it would require patching. Is there documentation on how the transparency works?
Lemme know if y'all have thoughts or feedback. If I get it in a state that I'm satisfied I'll upload it if anyone wants to use it for their own mods.
