modding demos

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jonnyspeight
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modding demos

Post by jonnyspeight » Thu Feb 05, 2009 17:41

dont get any ideas, knowing me i start a bunch of projects (keen and non-keen related) and hardly ever finish them. ive decided to have a go at modding, but having never done it before (EVER) im thinking of trying to mod the keen 6 demo with only three levels in it (4 if you count the bwb level) d'ya kno if its possible to actually mod the demos? :begging

IMA3HDDMNKY
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Post by IMA3HDDMNKY » Thu Feb 05, 2009 17:45

Well, I don't know anything about the technical side of things, but... why not?

jonnyspeight
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Post by jonnyspeight » Thu Feb 05, 2009 17:47

right, good to kno, just wondering whether programs built to mod were only built to mod the full games, like you cant mod keen dreams...can you?

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Post by Ceilick » Thu Feb 05, 2009 19:29

Why mod the demo when you could just mod the full game and only make 3 levels.

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tulip
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Post by tulip » Thu Feb 05, 2009 22:17

As far as I know there is some modding programs for Keendreams out there, but since this is the least played episode no one had a go yet.

As for editing keen6 demo I agree with Ceilick. The Version you use doesn't force you to do a certain number of levels (although there is a maximum). See the One-level-Mods. The Ck6patch and other programs for modding keen6 work only with version 1.4, mind that.
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Post by jonnyspeight » Fri Feb 06, 2009 12:11

just downloaded everything youd ever need to make a mod...and i cant understand a word of it, im just no good at this stuff anf for another thing my stoopid vista computer doesnt support most of it :(
i'll probably carry on with my comic, which is about the only thing im good at, and maybe i'll do another using the idea i had for the game

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tulip
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Post by tulip » Fri Feb 06, 2009 12:34

Why would you want to start with a keen6 mod anyway. Just try making a minimod for a Keen 1-3 game. Programs for modding are a lot easier to use there, and it is just so much less complicated to do a Vorticons mod. When you've accomplished that, that brings you about halfway to a Galaxy mod, and you'll know the termini.

If you want to stick to Keen Galaxy modding there is a tutorial here:
http://stefan.lohner-net.de/keen_modding/tutorial/
which state it is for Keen4-5 but Keen6 isn't any different.

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Post by jonnyspeight » Fri Feb 06, 2009 15:39

argh kewl!!!! thanx tulip, will have a look at that and see what can do
the reason i wanted to do a keen galaxy mod is cuz theres so many vprticons mods but like only five or so galaxy ones, so wanted to make a new one

plus when ure making a mini-mod as ive seen people do, how do you "cancel out" levels, such as only making a 3-level mod? or do you find that out as you go along?

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Post by tulip » Fri Feb 06, 2009 16:17

just design the map so there is only the amount of edited levels reachable for the player.
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Post by Levellass » Sat Feb 07, 2009 11:26

I've tried my hand at a KeenDreams mod; it's mostly graphics, and has been abandoned for some time.

In Keen:Galaxy, you cannot 'cancel out' levels; the level warp cheat will always access a certain number of levels, no matter how many are actually there. All you can do is only put a certain number on the map.
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Post by jonnyspeight » Sat Feb 07, 2009 14:14

[quote="tulip"]just design the map so there is only the amount of edited levels reachable for the player.[/quote]






ah right *thunx own head*

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