The Crazy Komet

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Awesome-Keener
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Re: The Crazy Komet.

Post by Awesome-Keener »

Ok I hope this works if it doesn't then someone will have to tell me how to post a video.
If it does work then you should be able to download it.

http://dw.convertfiles.com/files/018373 ... _015.mpeg
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Roobar
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Re: The Crazy Komet.

Post by Roobar »

Wow that's quite impressive. Levels get quite complex, it seems. I especially like the comet background. A lot of interesting designs choices here and there (like the pipes systems). Looks like an Atroxian Realms sequel to me.
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Awesome-Keener
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Re: The Crazy Komet.

Post by Awesome-Keener »

Thanks a lot but this isn't an Atroxian Realms sequel.
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Nisaba
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Re: The Crazy Komet.

Post by Nisaba »

I rendered your video real quick and uploaded it to vimeo (platform), which might be more comfortable to watch. (didn't asked for your permission though, so if you want me to take it down again, please just lemme know.)

https://vimeo.com/341869117

the Caves of Descendants is huge and looks like a confusing puzzle too me. so many doors. you might want to implement some shortcuts to prevent from backtracking too much... other than that, I'm very exited to see such a neat modding project. wasn't expecting something like this at all. fantastic work so far!

ps.:
I have some neat graphics/tileset leftovers you might be interested in...
out now (link) : Image
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Awesome-Keener
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Re: The Crazy Komet.

Post by Awesome-Keener »

Thanks Nisaba, I don't mind it at all that you uploaded the video to vimeo, in fact its easier to watch that way, so thanks.
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proYorp
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Re: The Crazy Komet.

Post by proYorp »

Hey this is a nice surprise! Welcome, and good luck with your modding!

First off, I'm liking the aesthetic style you have here. Indeed quite reminiscent of Atroxian Realm.

Next, since this mod shows potential, I want to offer some critique.
Nisaba wrote: Wed Jun 12, 2019 19:25 the Caves of Descendants is huge and looks like a confusing puzzle too me. so many doors. you might want to implement some shortcuts to prevent from backtracking too much...
I have to agree with this, looking at the video... I felt sort of lost as to what the switches were doing and where to expect to go.
I'd like to point out that many other modders and mod-players have discovered that one's own mods always feel much easier to oneself than they will to anyone else, for gameplay difficulty or sense of direction. You, as the creator, have all knowledge of everything that's going to be in your level as you're playing it, whereas it'll be more difficult to someone who does not have that knowledge. The best thing to do about this is to get feedback from other people, see how they experience it, so it's awesome that you're already giving opportunities for people to give feedback. :) If you want to you could even open your mod for beta testing when it's just about done, to get more detailed feedback.

Another thing I'd like to suggest is to make sure that important graphics (such as switches and their icons) are easily noticeable, and stick out from the surroundings. In your video I didn't realise a tile you passed was supposed to be a switch icon until you went back and there was a new platform there. Perhaps since the rest of your tiles are heavily dithered, making the important signs more "flat" will cause the player to think "huh, that's out of the ordinary" and pay a bit more attention to it. Just an idea.

Also, for some good modding tips, I recommend reading some of the discussions on the PCKF's sister forum, Keen:Modding, especially the Theory subforum. A good starting place is Ceilick's "Rules" for level design. I believe some of the most helpful topics were included as text files in the Keen Galaxy Modding Package as well. (Package download)

This looks like a promising project, I'll be looking forward to seeing where this goes. :D
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Awesome-Keener
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Re: The Crazy Komet.

Post by Awesome-Keener »

Thanks proYorp for all of the advice, I'll do my best to make all of these things better.

As for the Caves of Descendants (now called Garlathe Outpost one).
That was just an early test level, and I plan on changing most of it sooner or later.
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Re: The Crazy Komet.

Post by T-Squared »

BTW, I like the way you did the BWB, but I noticed some of the details are not correct.

The reason why you might have made them differently is because of limitations in the way that I drew them. If you want, I can give you some of the sources of inspiration:

This is what replaced Keen's Engine Battery (with the semicircles rotated to a horizontal position, and purple and blue in the tubes on the side):
https://memory-alpha.fandom.com/wiki/Wa ... p_core.jpg

And this is for the engine propulsion units in the middle of the wings:
http://3.bp.blogspot.com/-pyldFgDBMpE/V ... se%2Bd.jpg

The laser units on the end of the wings, though, are not the same as before. They are just long red (no white stripes) ovaloid-capsule shapes with metal nozzle-style barrels.
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Nisaba
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Re: The Crazy Komet.

Post by Nisaba »

just wanna make things visual real quick, if you don't mind
Image
[...]

Image

[...]
out now (link) : Image
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Awesome-Keener
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Re: The Crazy Komet.

Post by Awesome-Keener »

Thanks guys, I'll try to fix those things just as soon as I can.
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Awesome-Keener
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Re: The Crazy Komet.

Post by Awesome-Keener »

Ok.

How's this?
Image

Please tell me if its still wrong because I do want to get it right.
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Re: The Crazy Komet.

Post by T-Squared »

Awesome-Keener wrote: Tue Jun 18, 2019 14:58 Ok.

How's this?
Image

Please tell me if its still wrong because I do want to get it right.

The engine units are close (the blue part is supposed to wrap around the back), but the battery core is not the right shape, and the laser barrels are still not the right shape either:

I enlarged the core and barrel to show you what they look like:
https://www.dropbox.com/s/2syrr6mw66mha ... s.png?dl=0

And here's the inspiration for the battery core:
https://www.dropbox.com/s/eq9kosdnrzk0s ... e.jpg?dl=0

The the yellow and green racing stripes also go along the top, but not to the back where the rocket nozzles are.
The back of the main NBWB body is also one flat giant grey plate of metal, not white.
I'm not sure if I'm seeing it correctly, but there is supposed to be one small rocket engine (on top), and two large ones side-by-side (on the bottom).

Also, there is one last black part over-and-under the collector scoop on the top fin that is hard to see:
Original BWB's Top Fin: https://www.dropbox.com/s/4w9p1yrm8gshu ... g.png?dl=0
New BWB's Top Fin: https://www.dropbox.com/s/2zmb90luqjgtn ... r.png?dl=0
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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Nisaba
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Re: The Crazy Komet.

Post by Nisaba »

images:
T-Squared wrote: Tue Jun 18, 2019 23:24 The engine units are close (the blue part is supposed to wrap around the back), but the battery core is not the right shape, and the laser barrels are still not the right shape either:

I enlarged the core and barrel to show you what they look like:
Image

And here's the inspiration for the battery core:
Image

The the yellow and green racing stripes also go along the top, but not to the back where the rocket nozzles are.
The back of the main NBWB body is also one flat giant grey plate of metal, not white.
I'm not sure if I'm seeing it correctly, but there is supposed to be one small rocket engine (on top), and two large ones side-by-side (on the bottom).

Also, there is one last black part over-and-under the collector scoop on the top fin that is hard to see:
Original BWB's Top Fin: Image
New BWB's Top Fin: Image
out now (link) : Image
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Awesome-Keener
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Re: The Crazy Komet.

Post by Awesome-Keener »

Ok, if there aren't any more little details that I should know about.

Here it is, hopefully for the last time, The New BWB.
Image
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T-Squared
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Re: The Crazy Komet.

Post by T-Squared »

Much better. :disguised The only last detail you are missing is that the racing stripes extend up to the top fin, but not to the rocket engines on the back. Other than that, it's perfect!
Cosmo II: HUMANIZED!!! Progress:
Graphics: 15% Complete
Story: 100% Complete
Music: 5% Complete
Programming Modifications: 5% Complete (FINALLY! SOME PROGRESS!)

http://www.tsqproductions.com
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