The Crazy Komet

You can discuss anything about fan-made Commander Keen games here.
User avatar
Quillax
Vortininja
Posts: 167
Joined: Sat Mar 14, 2015 14:41
Contact:

Re: The Crazy Komet.

Post by Quillax » Thu Jun 20, 2019 2:40

Whoa! :eek This looks pretty cool, and rather unexpected! It's always nice when people come out of nowhere and show us that they're working on a mod! :) The Atroxian Realm influence is pretty strong here. I really like how the background in the second screenshot looks! Looking forward to see how this goes!

User avatar
Awesome-Keener
Grunt
Posts: 26
Joined: Sun Jun 09, 2019 18:48

Re: The Crazy Komet

Post by Awesome-Keener » Sat Jul 13, 2019 20:38

Does anyone know any good ways of creating or thinking up new enemy sprite frames and images.
Because so far, creating the sprites has been the hardest part about making this mod.

If not then that's fine.
The Crazy Komet.

Whats being worked on currently.
A new level. 0% complete.
9 of 18 levels complete.

User avatar
troublesomekeen
Vorticon Elite
Posts: 1187
Joined: Fri Feb 03, 2012 8:01
Location: Three-Tooth Lake
Contact:

Re: The Crazy Komet

Post by troublesomekeen » Sun Jul 14, 2019 8:08

Go the Silurians route and fix it up later. :p

I want to say go with creatures that would logically appear in the habitat you build but that could get mundane and that's the last thing you want for your creatures. Levellass would say design the creature, think of a behavior for it and then patch it to match it (your vision). A beginner like me has to go about it the other way around. The best sprite I think I ever drew was a snake for the Keen1 robot tank replacement and that wasn't even entirely original. I tried to draw up a lank shark as a replacement for the Wormouth. It was based on an enemy fish from Kirby Amazing Mirror and the shark from Wacky Wheels. My very first attempted at an enemy was making a lizardman form Hocus Pocus. It was then I learned the bitmaps for the sprites must be a certain length divisible by 8 or some such thing. Start out simple with the patching. Stick close to the Krodacia style. Steal a complex patch or two from Terror From Outer Space. Experiment with animation speeds. You can make creatures move super slow or blindingly fast. Simply changing one value with a little patch can have a satisfying impact for sprite replacement.

Maybe make the mimrock jump like crazy, replace the art with a shrunken dopefish, sharpen the teeth, give it a mean attitude and spawn it down in the dangerous lava waters. If it moves, it must have feet, tread, springs, propulsion. Maybe disguise an enemy. Creatures are made to stand out. Maybe make one that blends in with the tiles. Maybe make a lethal airboard/goplat imposter. Now getting the 2.5 perspective right, making the movement smooth.... oh dear, that is a lot of work.
Image
Commander Keen in... Canteloupe Quest!

User avatar
Nisaba
Vorticon Elite
Posts: 942
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: The Crazy Komet

Post by Nisaba » Sun Jul 14, 2019 11:44

I'd suggest to look for abandoned mods and steal and rip the hell out of them. every good idea needs a place to see the light of day. so take what you like and give them new birth.

oh wait... that's what I just did...
mmmhhh, well... just don't tell anybody.
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
Nisaba
Vorticon Elite
Posts: 942
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: The Crazy Komet

Post by Nisaba » Sun Jul 14, 2019 11:53

ps.:
you might wanna share your raw sprite pixel attempts. I know for a fact that we do have some very creative heads around who are brilliant in terms of pimping given sprite graphics and stuff like that. (cough, cough @Zilem ...)

pps.:
@TSK didn't that T-Bone dude also come from your pen? legendary!
Image
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
Awesome-Keener
Grunt
Posts: 26
Joined: Sun Jun 09, 2019 18:48

Re: The Crazy Komet

Post by Awesome-Keener » Sun Jul 14, 2019 17:16

So maybe I should just post some images of the sprites that I'm not sure of and see what people think?
The Crazy Komet.

Whats being worked on currently.
A new level. 0% complete.
9 of 18 levels complete.

User avatar
Awesome-Keener
Grunt
Posts: 26
Joined: Sun Jun 09, 2019 18:48

Re: The Crazy Komet

Post by Awesome-Keener » Sun Jul 14, 2019 17:41

ImageImage

This is the Wormmouth replacement.
But I'm not really happy with it.
The Crazy Komet.

Whats being worked on currently.
A new level. 0% complete.
9 of 18 levels complete.

User avatar
biffstudly
Vortininja
Posts: 70
Joined: Thu Nov 01, 2012 16:34
Location: PEI, Canada

Re: The Crazy Komet

Post by biffstudly » Mon Jul 15, 2019 2:01

Awesome-Keener wrote:
Sun Jul 14, 2019 17:41
ImageImage

This is the Wormmouth replacement.
But I'm not really happy with it.
Do you have any tweening frames for when the robot shoots out its lightning? If it's only the two frames, it's gonna look hecka choppy.

User avatar
Awesome-Keener
Grunt
Posts: 26
Joined: Sun Jun 09, 2019 18:48

Re: The Crazy Komet

Post by Awesome-Keener » Mon Jul 15, 2019 15:22

Hows this?
Image
The Crazy Komet.

Whats being worked on currently.
A new level. 0% complete.
9 of 18 levels complete.

User avatar
Roobar
Vorticon Elite
Posts: 2932
Joined: Tue Jan 08, 2008 16:12

Re: The Crazy Komet

Post by Roobar » Mon Jul 15, 2019 16:59

Here's my attempt at this:
Image

Image

User avatar
Awesome-Keener
Grunt
Posts: 26
Joined: Sun Jun 09, 2019 18:48

Re: The Crazy Komet

Post by Awesome-Keener » Mon Jul 15, 2019 17:36

Wow. That's nice, can I use it. :begging
The Crazy Komet.

Whats being worked on currently.
A new level. 0% complete.
9 of 18 levels complete.

User avatar
Roobar
Vorticon Elite
Posts: 2932
Joined: Tue Jan 08, 2008 16:12

Re: The Crazy Komet

Post by Roobar » Mon Jul 15, 2019 17:57

yeah

User avatar
Awesome-Keener
Grunt
Posts: 26
Joined: Sun Jun 09, 2019 18:48

Re: The Crazy Komet

Post by Awesome-Keener » Mon Jul 15, 2019 17:59

Thanks a lot.
And should I post more sprites that I'm not sure about?
The Crazy Komet.

Whats being worked on currently.
A new level. 0% complete.
9 of 18 levels complete.

User avatar
Nisaba
Vorticon Elite
Posts: 942
Joined: Fri Jan 01, 2016 23:34
Location: The Outpost
Contact:

Re: The Crazy Komet

Post by Nisaba » Tue Jul 16, 2019 11:26

sure!
"We have come to conquer you all and bring you lots of candy!" | about me | my current project: play Keen mods on a GameBoy |

User avatar
Awesome-Keener
Grunt
Posts: 26
Joined: Sun Jun 09, 2019 18:48

Re: The Crazy Komet

Post by Awesome-Keener » Tue Jul 16, 2019 22:59

Ok heres another one.

Image

Its the Mimrock replacement, it just slides on the ground and is deadly.
It's meant to be mining robot, but it seems all wrong for that purpose.
I just don't know what to do with it.
The Crazy Komet.

Whats being worked on currently.
A new level. 0% complete.
9 of 18 levels complete.

Post Reply