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Re: The Crazy Komet

Posted: Mon Dec 09, 2019 21:47
by K1n9_Duk3
Here are the two modified patches for the 3-up:

Code: Select all

#3-up spawn code = $037D0526RL
%patch $3CF6 $55 $8B $EC $33 $C0 $50 $9A $06BD1E11RL     $83 $C4 $02 $8B $1E
             $D8 $A7 $C7 $07 $0001W  $C7 $47 $06 $0000W  $C7 $47 $20 $0000W
             $8B $46 $06 $B1 $08 $D3 $E0 $89 $47 $0A $8B $46 $08 $05 $FFFDW
             $D3 $E0 $89 $47 $0C $B8 $3908W  $50 $53 $9A $09DC118CRL     $83
             $C4 $04 $5D $CB

#3-up sprite collision (With Keen gives 3 lives, play 1-Up sound $11) = $037D056ARL
%patch $3D3A $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $20
             $83 $06 $7A6AW  $03 $C7 $44 $20 $0003w  $C7 $44 $1C $011FW  $C7
             $44 $10 $FFFFW  $B8 $0011W  $50 $9A $187409F1RL     $83 $C4 $02
             $5F $5E $5D $CB
The 3-up is now spawned in noclip mode and it will now change to foreground priority when you pick it up.


I have made it into Struct1 in my test run and I found yet another thing to complain about: You are using the light/energy beam tiles in that level to create something similar to the zip paths in Atroxian Realm. I'm not a fan of this mechanic, since it's just exploiting a quirk in the engine's tile collision detection code. And as it turns out, this quirk depends on the frame rate (see this thread) and low frame rates tend to break the "intended" behavior. Using this quirk was fine in Atroxian Realm, since it only appeared in the optional levels. But in your game (or at least the current demo) they're not optional and therefore could make the level/game impossible to finish on some systems.

If your mod absolutely needs to use this "feature", you should limit the game's ability to adjust to low frame rates. That means the level will no longer depend too much on the CPU speed (which is good), but the game will run in slow motion if the CPU is not fast enough (but at least the levels are beatable). Use this patch:

Code: Select all

# -= for Keen 4 EGA v1.4 =-

#limit minimum frame rate to 23.333... fps instead of 14 fps:
%patch $17810 $03
%patch $17817 $0003w
%patch $17826 $0003w
You could also limit the frame rate to 35 fps by replacing the 3's with 2's if you want to make abolutely sure that there will be no variations in the game speed. But the demo still runs at 23.333 fps anyway, so I guess that value should be fine.

Re: The Crazy Komet

Posted: Fri Apr 17, 2020 20:08
by Awesome-Keener
After taking a few months off working on this project, I have come back to it with
new eyes, and made a few graphics upgrades, here are a couple of them.

Image

Re: The Crazy Komet

Posted: Fri Apr 17, 2020 22:12
by Nisaba
halleluja!
I'm drooling over these fancy graphics

Re: The Crazy Komet

Posted: Thu Sep 24, 2020 20:02
by DarkAle
I played the demo version two times. In the second playthrough I found 10 levels with the W + F10 cheat. I'm looking forward a final version of the game. This mod is very exciting

Re: The Crazy Komet

Posted: Thu Oct 21, 2021 4:20
by Benvolio
Any updates on this mod? Really am keen to see it come to fruition!

Re: The Crazy Komet

Posted: Thu Oct 21, 2021 19:10
by Syllypryde
Benvolio wrote: Thu Oct 21, 2021 4:20 Any updates on this mod? Really am keen to see it come to fruition!
Me too!

Re: The Crazy Komet

Posted: Fri Oct 22, 2021 23:41
by Soul Monster
Syllypryde wrote: Thu Oct 21, 2021 19:10 Me too!
Me three!

Re: The Crazy Komet

Posted: Sat Oct 23, 2021 9:02
by DarkAle
Soul Monster wrote: Fri Oct 22, 2021 23:41
Syllypryde wrote: Thu Oct 21, 2021 19:10 Me too!
Me three!
Me four! lol

Re: The Crazy Komet

Posted: Sat Oct 23, 2021 9:15
by Pandakeen
DarkAle wrote: Sat Oct 23, 2021 9:02
Soul Monster wrote: Fri Oct 22, 2021 23:41
Syllypryde wrote: Thu Oct 21, 2021 19:10 Me too!
Me three!
Me four! lol
Me 5

Re: The Crazy Komet

Posted: Mon Oct 25, 2021 2:40
by Quillax
Pandakeen wrote: Sat Oct 23, 2021 9:15
DarkAle wrote: Sat Oct 23, 2021 9:02
Soul Monster wrote: Fri Oct 22, 2021 23:41
Me three! :mort2
Me four! lol :dopefish
Me 5 :korath
Me six! :whydowehavenokeen6emotikeen

This looks too cool to be abandoned!

EDIT: I guess :stunned would be a Keen 6 EmotiKeen, although it doesn't really suit my message unfortunately.

Re: The Crazy Komet

Posted: Sat Feb 12, 2022 17:49
by Syllypryde
Any updates on this project?

Re: The Crazy Komet

Posted: Fri Mar 11, 2022 4:50
by Awesome-Keener
Syllypryde wrote: Sat Feb 12, 2022 17:49 Any updates on this project?
Hmmm.....

I guess its been a bit since my last update on this project hasn't it.


Ummm.....

updates... updates... updates.....

Let me see.


Yeah, nope, I got nothing.

Well. I mean yes, I do. But I don't really want to post them yet.
Mostly because I just don't have enough stuff to put in an update.

Although I suppose there's one thing I tell you.

This mod is no longer a keen 4 mod. No! :no Its now going to be a Keen 5 Mod! :O
Or at least that's the plan. Well, it's the plan BrainBlaster come up with.

?

Who's BrainBlaster?

BrainBlaster, Or I should say BrainBlaster780 (which is his full name) is my good friend who,
for the past year or so, has been helping me with my mod.
I don't think he's in this forum yet, but hopefully he will join soon.
Because this guy is insane at commander keen. Just insane! :O


Anyway, yeah The Crazy Komet is now a keen 5 mod.

That's all I can really say at this point.


Hope to post some more updates soon.

Til then, Happy keening, and modding.

Re: The Crazy Komet

Posted: Mon Mar 14, 2022 10:07
by Roobar
Well does that migration means that you will now have to start almost from scratch?

Re: The Crazy Komet

Posted: Fri Mar 18, 2022 20:34
by Nowhere Girl
I know that the game is unfinished and so on... But it is playable and I'm stuck nevertheless. I'm at the Mountain level and have turned on the "U" switch... and I don't know what to do now. It makes a platform move and there's an opening in the background - but I can't enter it from a moving platform! Does anyone perhaps remember what to do in this level?

Re: The Crazy Komet

Posted: Tue Mar 22, 2022 23:12
by Nowhere Girl
Hey, dorry to bother you again, but does anyone still recall the game more or less and remember having completed the level I mentioned? I'm still stuck the way I described.