Zoltan's revenge HEEELLLLP!
Zoltan's revenge HEEELLLLP!
Ok people, it's official, my brain is running on empty. (20 hour shifts will do that to you.) I need to parasitize your brains for a bit. Basically, I'm asking for ideas.
Currently I'm working on a factory, and I need ideas for mechanical, factory things to add to my tileset.
So, does anyone have any suggestions?
Currently I'm working on a factory, and I need ideas for mechanical, factory things to add to my tileset.
So, does anyone have any suggestions?
What you really need, not what you think you ought to want.
Actually, i could just mail you one of my university textbooks...lotsa pictures in there you could use...or find it in e-book form somewhere.
Mechanics of Solids, 7th Ed. by R.C Hibbeler.
Lotsa good pictures and diagrams that should help.
PS-I abhor that book.
Mechanics of Solids, 7th Ed. by R.C Hibbeler.
Lotsa good pictures and diagrams that should help.
PS-I abhor that book.
"I just drew this stupid little fish." -- Tom Hall
- Deltamatic
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Robot arms welding parts together with sparks flying off them.
Vats of molten metal, blast furnaces, vats of rippling quicksilver, vats of hydrochloric acid, vats of radioactive sludge, all large, multi-tile deals.
Tubes and pipes twisting in all directions and threading through each other at tortuous right angles.
Various forms of cooling--fans (from one-tile to huge), liquid nitrogen towers, radiators extending into space [if it's space-based].
Security cameras, lasers scanning products for quality control.
Ventilation shafts, perhaps with tendrils of noxious gases going through them.
Control consoles, maybe high-tech with lots of graphics, maybe not so high-tech with text outputs (blue, green, amber, red text... depends on your color scheme), or maybe a bit more steampunk-ish with old-fashioned oven timer-type readouts, or lots of levers and typewriter-style buttons on your control consoles.
Automated hammers and large anvils.
Fountains and waterfalls of molten metal in the background, just 'cause.
Vats of molten metal, blast furnaces, vats of rippling quicksilver, vats of hydrochloric acid, vats of radioactive sludge, all large, multi-tile deals.
Tubes and pipes twisting in all directions and threading through each other at tortuous right angles.
Various forms of cooling--fans (from one-tile to huge), liquid nitrogen towers, radiators extending into space [if it's space-based].
Security cameras, lasers scanning products for quality control.
Ventilation shafts, perhaps with tendrils of noxious gases going through them.
Control consoles, maybe high-tech with lots of graphics, maybe not so high-tech with text outputs (blue, green, amber, red text... depends on your color scheme), or maybe a bit more steampunk-ish with old-fashioned oven timer-type readouts, or lots of levers and typewriter-style buttons on your control consoles.
Automated hammers and large anvils.
Fountains and waterfalls of molten metal in the background, just 'cause.
First stuff I did.Conveyor belts, mechanical gears, robotic apparatus stuff, shifty supervisors..boxes/crates. That kinda stuff.
No help at all, my mind isn't set up to examine the world and pull ideas from it (That's LL) I need my ideas spoon fed to me in the form of keyword and such. Same thing goes for photographs of stuff.Mechanics of Solids, 7th Ed. by R.C Hibbeler.
Deltamatic: Brilliant! That may actually be all the ideas I need!
What you really need, not what you think you ought to want.
- Deltamatic
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The full version of this one: http://www.tl-dr.org/downloads/keen/mod ... _place.zip
You crack me up little buddy!
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I have tried to play these Keen 4 mini-mods but cannot. When I try to load the game it says I have an unrecognizable version of Keen4E.exe, even after I have Unlzexed it. What would the problem be?tulip wrote:The full version of this one: http://www.tl-dr.org/downloads/keen/mod ... _place.zip
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rehgih a ekil smees
snoitulovnoc eht tuaba
selbbarcs ssensuoicsnoc
rehgih a ekil smees
Another point which I need an opinion and advice on;
I am including an exhaustive help file with my mod; this at present contains a section detailing all enemies in the mod and some tricks in dealing with them. However, this rather does ruin some surprises, so I'm wondering if I should. The options I'm considering at present are,
* As-is, a help section with pictures and hints about everything
* A help section with hints, no pictures
* Remove the section entirely and put the hints in a separate HINTS document
As modders, I do wonder what people would prefer. (It actually took me a long time to find the help in Keen 4, I was not an aware girl.) and I ask your input on this.
I am including an exhaustive help file with my mod; this at present contains a section detailing all enemies in the mod and some tricks in dealing with them. However, this rather does ruin some surprises, so I'm wondering if I should. The options I'm considering at present are,
* As-is, a help section with pictures and hints about everything
* A help section with hints, no pictures
* Remove the section entirely and put the hints in a separate HINTS document
As modders, I do wonder what people would prefer. (It actually took me a long time to find the help in Keen 4, I was not an aware girl.) and I ask your input on this.
What you really need, not what you think you ought to want.
Personally, I would keep with the consistency of the real games when it comes to dealing with the enemies. I got a good thrill of not knowing what to expect from the official games and Ceilick's TUIT mods.
I would choose option 1; leave the help section as is, with pictures and minimal hints/information given. Use your discretion in what you want us to know.
I would choose option 1; leave the help section as is, with pictures and minimal hints/information given. Use your discretion in what you want us to know.
"I just drew this stupid little fish." -- Tom Hall
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