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Posted: Tue Jul 21, 2009 18:31
I bet we're gonna hate you for this mod...
Posted: Tue Jul 21, 2009 18:44
Skip lvl9 or look at lvl9 in a editor, its the only level were it happens. (i don't force you to play it,i just had to much time.)
Posted: Tue Jul 21, 2009 20:01
Interesting idea for the doors, i'm not sure if i like the sound of that or not right now. I'll have to wait and see.
I suggest modifying your background a little to look less 'blocky'. The big issue is the 2x2 square of solid color. In the white background, for example, its a block of grey. My instinct is to offset the bottom of the square to the left one pixel. Not sure if that'll do it, experiment a little there
Posted: Wed Jul 22, 2009 5:48
This will be an interesting and different way to play, it has already given me some devious ideas on how to be a real sod to people in *my* mod. I salute you, brilliant stuff!
Posted: Wed Jul 22, 2009 18:58
Probably everybody is busy playing keen8, but still i wil try giving another screen.
lvl 14 , 2 to go , then i must find a story and release this mod.
*goes of playing keen8*
Posted: Wed Jul 22, 2009 19:08
Fresh idea with the door! Nice.
Posted: Fri Jul 24, 2009 15:29
i let you see a screen of lvl16, which i 3/5 done, this is part nr.3 the maze. don't worry, if you don't want to do it, you can choose 1 of the 5 parts to complete.
Posted: Fri Jul 24, 2009 15:58
I dislike the heavy contrast with the tiles. It's like a war of small black & white squares
Posted: Fri Jul 24, 2009 18:38
The one-way door maze looks pretty interesting, Shikadi. Keep it up!
Posted: Fri Jul 24, 2009 21:40
I'm so looking forward to this.
Posted: Sat Jul 25, 2009 21:06
AAAARGH, something stange happened
another screen of lvl16, now done (i am not
in god mode)
the sprite you see (that robotic ) is a butler robot, deadly to touch, like ALL sprits in this mod (except chain, for now)
i realy let you all see far to much.
Posted: Sat Jul 25, 2009 21:32
shikadi wrote:I realy let you all see far to much.
It's okay; it gets us more excited for your mod.
Are all the levels done now?
Posted: Sat Jul 25, 2009 21:34
unless i want to change them, yes.
Posted: Sat Jul 25, 2009 21:39
Yikes. That looks really hard.
Posted: Mon Jul 27, 2009 20:41
you get X lives to complete it, X is whatever you feel like.
story is also complete, 1 or 2 patches + end text, then playtesting.
then i wait for keenday 2010