Commander Keen in: Foray in the Forest

You can discuss anything about fan-made Commander Keen games here.
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RoboBlue
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Post by RoboBlue » Wed May 19, 2010 16:47

To be honest, I find the keen 1-3 firing system much more satisfying.
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Grimson
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Post by Grimson » Wed May 19, 2010 18:36

You can't be serious. Keen 1-3 control system had big flaws, including the firing control. Keen would always have to slow down and stop for a brief moment when you would shoot, and shooting mid-air during a jump was all but impossible. Keen 4-6's system is much more fluent, and Keen doesn't "slide" around (as he tends to in K1-3, try landing on one tile and you'll see what I mean).
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Keenfan
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Post by Keenfan » Wed May 19, 2010 19:21

Hehe, I think this discussion would go on for a long time... :-)
Let's just say there are fans who like 1-3 more and some like 4-6 more. ;-)
And for those who like 4-6 more it'd be great to have the first three episodes modded into 4-6.
Last edited by Keenfan on Tue Dec 14, 2010 9:39, edited 1 time in total.

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Post by VikingBoyBilly » Wed May 19, 2010 19:36

I think the two-button firing was for people using joysticks (did any of you have one of those? Seriously?!)
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_mr_m_
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Post by _mr_m_ » Wed May 19, 2010 19:40

Can we stay on topic, please? If you want to discuss the possibilities of doing Keen 1-3 in the style of the Galaxy engine, do it on a separate thread, please.

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On another note, I've got another level almost finished up. The folks on IRC have seen what I have done.
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Keenfan
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Post by Keenfan » Wed May 19, 2010 20:12

_mr_m_ wrote:Can we stay on topic, please?
Sorry. Np.
_mr_m_ wrote:On another note, I've got another level almost finished up. The folks on IRC have seen what I have done.
That's great...for the "folks on IRC". :crazy

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Levellass
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Post by Levellass » Thu May 20, 2010 8:38

I copied the 8x8 tiles (the platform tiles, pat-pat, green spikes, items, and animated id sign, etc. Just the tiles that the first level used) by hand from the Keen 1 tileset and pasted them into the Keen 4 foreground tileset. I used KeenGrout to make sure the tiles lined up properly in the K4 tileset.
No, how'd you get Keen to work with 8x8 tiles? If I could do that then it'd be a huge leap in what I could do with levels.

I have this thing where I like to only have one mod in progress at a time.
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QU3TZ4LC04TL
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Post by QU3TZ4LC04TL » Thu May 20, 2010 9:31

_mr_m_ wrote:Can we stay on topic, please? If you want to discuss the possibilities of doing Keen 1-3 in the style of the Galaxy engine, do it on a separate thread, please.
viewtopic.php?t=1066

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_mr_m_
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Post by _mr_m_ » Thu May 20, 2010 16:37

Levellass wrote:
I copied the 8x8 tiles (the platform tiles, pat-pat, green spikes, items, and animated id sign, etc. Just the tiles that the first level used) by hand from the Keen 1 tileset and pasted them into the Keen 4 foreground tileset. I used KeenGrout to make sure the tiles lined up properly in the K4 tileset.
No, how'd you get Keen to work with 8x8 tiles? If I could do that then it'd be a huge leap in what I could do with levels.

I have this thing where I like to only have one mod in progress at a time.
A strategy that works, you're lucky to be able to stick to it.
I can tell I haven't slept much in the last few days, what with starting my job, and getting ready to move apartments this Friday...

I meant to say 16x16 tiles in the previous post...how I got 8x8 and 16x16 mixed up is beyond any of my comprehension; are there even 8x8 tiles in Keen 1?

Or maybe I meant to say that I copied a block of 4 8x8 tiles from Keen 1 that formed a 16x16 tiles that could be used by Keen 4?

I'll look into this hopefully some time soon.
"I just drew this stupid little fish." -- Tom Hall

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Levellass
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Post by Levellass » Sat May 22, 2010 23:43

All Keen games use 8x8 and 16x16 tiles. In Keen 1 these are used for the text boxes, In keen 4 they're used for text and for the score boxes and status window.
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_mr_m_
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Post by _mr_m_ » Wed Aug 18, 2010 0:44

Here's a teaser shot to show that this project isn't stagnant:

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Post by VikingBoyBilly » Wed Aug 18, 2010 1:07

red M's? So Mortimer is behind it all! :mortlol (seriously, when is he not? edit: well, keen dreams maybe, but we dont know for sure :mort )
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_mr_m_
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Post by _mr_m_ » Wed Aug 18, 2010 1:15

VikingBoyBilly wrote:red M's? So Mortimer is behind it all! :mortlol (seriously, when is he not? edit: well, keen dreams maybe, but we dont know for sure :mort )
Not quite...
Those red 'M's are "door" tiles. They were specifically used for the entrance to Miragia, and the entrances to the stone houses...but they can basically turn anything into a door as far as I know.

In the final release those won't be seen. They were revealed in the tile set to make some of the "hidden" tiles visible and easier to use for modding.
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VikingBoyBilly
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Post by VikingBoyBilly » Wed Aug 18, 2010 1:32

oh okay cool cool...
something I notice is that door leads into an upward stairwell, and the top of the pit is not so far, leaving not a lot of room in there. Maybe it leads into a crawlspace? :p
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_mr_m_
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Post by _mr_m_ » Wed Aug 18, 2010 1:41

VikingBoyBilly wrote:oh okay cool cool...
something I notice is that door leads into an upward stairwell, and the top of the pit is not so far, leaving not a lot of room in there. Maybe it leads into a crawlspace? :p
Yeah, I forgot to fix that before making a screenshot. Whoops.
"I just drew this stupid little fish." -- Tom Hall

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