Project 'keenly'
Posted: Sat Oct 10, 2009 10:07
Hi, there!
I just want to announce a small project named 'Keenly'. You will find it at its SourceForge project site. You will find a project description there.
Current release: Techdemo 2 (Change log)
I started this project because I wanted to create my first network game quite some time ago. Commander Keen is a great motivation for me. The hard part will be the network layer and so I decided to re-use the classic CK games as a front-end.
Actually there is a second techdemo out that allows you to move around, jump, pogo-jump and shoot. I tried to get some kind of the original keen feeling so that the game will be fun.
The source code of this project is portable and it my be compiled on a Linux/Unix system or a Mac. It needs the following libraries:
Have a nice day!
I just want to announce a small project named 'Keenly'. You will find it at its SourceForge project site. You will find a project description there.
Current release: Techdemo 2 (Change log)
I started this project because I wanted to create my first network game quite some time ago. Commander Keen is a great motivation for me. The hard part will be the network layer and so I decided to re-use the classic CK games as a front-end.
Actually there is a second techdemo out that allows you to move around, jump, pogo-jump and shoot. I tried to get some kind of the original keen feeling so that the game will be fun.
The source code of this project is portable and it my be compiled on a Linux/Unix system or a Mac. It needs the following libraries:
- SDL (graphics output, timing)
- SDL_mixer (audio output)
- SDL_net (network communication)
- Qt4 (core lib, multi-programming)
- lmodkeen (extract sprites, tiles, fonts)
- unlzexe (decompress executables)
- KeenWave (extract sounds, music)
- adplug (read/convert IMF music)
- keen feeling while moving around
- general usability
- all kinds of problems with starting the game
Have a nice day!