News about my new mod...

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KeenRush
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Re: News about my new mod...

Post by KeenRush » Mon Oct 09, 2017 6:54

Roobar wrote:
Thu Oct 05, 2017 16:26
I may repeat myself, but again: people here are making incredible mods when working (almost) without any help. That's great, but takes a lot of time and effort. I may be wrong, but my observation is that generally, only one guy is working on a big mod with the only help of someone else making patches and the music. Sometimes someone contributes a few graphics too, but that's that. But what if, instead of one man doing all the levels and graphics, two more people unite for making additional graphics, and another two unite for working on additional levels? That way, the mods will be done in not time. That's my opinion.
Yes, you're absolutely right, that's the modus operandi for most. It boggles the mind how persistent and dedicated Keeners are. As I've often said, haven't seen a mod community for any other game crafting such talented productions. You're also right about that part about collaborating. It would ease my pain so much, not to mention how much more intrigue it would bring to the mod because people think so differently. I'm hoping to get a small team together for the next mod but we'll see how that goes... By the way, I'm not against the hard work, no. If I were, I wouldn't be doing this. But by now I see how much more I could get done with a little help and how different the results could be. I've done a full mod on my own enough times to know the process inside and out, to know all it involves. I don't care about all aspects of it - at least not to the extent where I have to focus, for example, on sprites for a million hours more than I'd like to. And when I know there are people who would do a 200% better job on them, who would actually love the task - it seems so stoopid to be doing everything on my own. :dead

@Nisaba: Almost true. But for some reason not in my mods. :( Maybe we'll need a new collaboration mod to add to her mod stack. :evil

Mod update: I've done some new tiles, tweaked some pixels in sprites, worked on the screens (story, previews, etc) which is another seemingly endless task, and soon I'll try to draw some stuff for the ending that I thought of last night.
Keen1 insane minimalism level competition/collection: viewtopic.php?f=4&t=4064 | codename H.Y.E.N.A.

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KeenRush
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Re: News about my new mod...

Post by KeenRush » Wed Oct 11, 2017 19:22

I'm starting to get the mod fatigue. I've spent about enough time on this thing. Redid the first level from scratch and completed it too. Made some levels easier still and now they're better for it. Added one solid tile to a level and it changed it crucially - sometimes it's like go where one well placed stone can change everything. I've worked on the ending and the mixed graphics - I just hate doing all those screens (high scores, about id, etc). But there's still more to do, more details, more and more... :dead2
Keen1 insane minimalism level competition/collection: viewtopic.php?f=4&t=4064 | codename H.Y.E.N.A.

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KeenRush
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Re: News about my new mod...

Post by KeenRush » Wed Oct 18, 2017 6:29

It feels great to be able to say that the mod is getting there. :)
  • World map almost completed. The most annoying task in a mod for me but this time I've managed to do a good job of it. Still needs some more decorating for which I have ideas, the actual level entries are done.
  • Two sprites need completing, a few others need some small pixel tweaking.
  • Some more level decorations. But not too much. I've noticed my style here doesn't benefit from too much. Searching for that balance.
  • One level has a small area of about one screen that I want to redesign. :x
  • Game screens and end of game and all that stuff almost completed. Maybe getting that stuff done today.
  • Still not sure about the new sounds. I really don't care about replacing them.
Keen1 insane minimalism level competition/collection: viewtopic.php?f=4&t=4064 | codename H.Y.E.N.A.

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Re: News about my new mod...

Post by Nisaba » Wed Oct 18, 2017 6:38

sounds like really good progress! creating a mod on your own is always tough sledding, but it seems that you have finally entered home straight. best of energy for the last bits to come. and make sure to backup your data!
"We have come to conquer you all and bring you lots of candy!"

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KeenRush
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Re: News about my new mod...

Post by KeenRush » Thu Oct 19, 2017 6:16

Thanks! It's tough sledding indeed but the end of struggle is nearing. Yeah; I should take a backup of the entire project, not just the levels. I still haven't learned doing that stuff. :freud
Keen1 insane minimalism level competition/collection: viewtopic.php?f=4&t=4064 | codename H.Y.E.N.A.

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Re: News about my new mod...

Post by Levellass » Thu Oct 19, 2017 10:43

Ctrl-A right-click Send to -> zipped file.

A few seconds and everything is saved!
What you really need, not what you think you ought to want.

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