Abandonded patch

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Levellass
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Abandonded patch

Post by Levellass »

I have abandonded my efforts to produce a Keen 5 twoplayer patch due to it being time consuming and having some annoying bugs I can't iron out. These are:

* Bullets, keys, etc are shared between Keens
* Bullets can't kill enemy Keens without also killing shooting Keen
* No way to tell Keens apart


I managed to get them using different keys (In Keen 2's case the numbers keys when numlock is on, but this is editable.) and to end a level when both Keens are dead (Or win it when one exits.) but it's rather too limited to be useful don't you think? Here's a screenie and a link to the patches if anyone wants to try and work them out:


Image

http://levellord.rewound.net/Pathpatch.zip



EDIT: Blast! Wrong forum! How do I move topics?
What you really need, not what you think you ought to want.
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Apocalypse Gohan
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Post by Apocalypse Gohan »

Hey I just tried it, the LAN connection has some lag and it crashes too often.

:lol
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Grimson
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Post by Grimson »

* Bullets can't kill enemy Keens without also killing shooting Keen
Now that makes a unique multiplayer game where you can never loose or win :lol
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KeenRush
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Post by KeenRush »

That sounds like Keenish wisdom... :foot

This is really cool, too bad there are all those problems... Maybe something else could be made of this, something simpler -- such as some sort of two-player game where the characters wouldn't be Keen, but some characters with more limited movement (like, no shooting or jumping). I'm imagining something Pac-Man-like. :lol Who knows...
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
Genius314
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Post by Genius314 »

Just tried it, and wow, this is awesome! Maybe someone else will be able to finish it someday.
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ckguy
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Post by ckguy »

Genius314 wrote:Maybe someone else will be able to finish it someday.
Much like your mod. :p
Genius314
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Post by Genius314 »

CK Guy wrote:
Genius314 wrote:Maybe someone else will be able to finish it someday.
Much like your mod. :p
Much like your levelpack. :P

:O
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Commander Spleen
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Post by Commander Spleen »

Wow. This is neat. I think I fixed the second problem in the list.

Oh, it's the 2nd already? :dead2
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Levellass
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Post by Levellass »

Aaaah awesome Spleen. You managed to get the bullet spawn code right? It's been bugging me for months.
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Commander Spleen
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Post by Commander Spleen »

Well actually I just made it so you can't shoot, and instead duck and slide.
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Nospike
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Post by Nospike »

So everything u can do is avoiding the enemies, the fastest one wins, right? :D
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KeenRush
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Post by KeenRush »

Keen: Survival Of The Geniusest 8) Hey, that could work -- different, small one-screen levels, each having different invincible [most of them now, since you can't harm them] enemies moving around. For example a room with solid ground, three sparkys running on it, the floor rising slightly in the center, there a spindred, and a spirogrip flying around the room. :mort I could work on this!
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
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Nospike
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Post by Nospike »

I think Keen DEATHMATCH would be much better. Or... what about co-operation game where Keens can't kill themselves and must help each other, for example, some patch that one Keen stands on the other and reaches some place? That would be great!
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KeenRush
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Post by KeenRush »

*cough* viewtopic.php?t=1007 (even if it's self-co-operation :dopekeen)

Yes, a deathmatch might be more interesting. But I just invented some nice ideas for this kind of SOTG. I think I'm going to make a few levels today (edit: in a few days). (It will be, for all I can see at the moment, only a level pack with some patching.)
My newest mod - Commander Keen: Sunset: viewtopic.php?t=8568 | codename H.Y.E.N.A.
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Fleexy
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Post by Fleexy »

That was not a nice April Fools.
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