Keen's Night at the Improv (Part 1)
- VikingBoyBilly
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- Paramultart
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- VikingBoyBilly
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- Paramultart
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Oh I'm sure the quality of VBB's graphics is in the same vein as his older ones.I dunno, I can be very unappreciative at times, so your efforts may have been in vein.
"All those thousands upon thousands of junk foods made for me on the various planets I explored make me wonder how I'm still alive."
- Flyingmouse
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- Bonevelous
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- Bonevelous
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Thanks! I'll have this done very quickly.Paramultart wrote:Nope. I suppose I should have clarified this in the first post... You only need to modify tiles and graphics that are relevant/visible to your game.Bonevelous wrote:Just one question: Do have to modify the tiles I won't be using?(doesn't apply if I have to use all the tiles)
I also forgot to ask how to use Fin2Bmp. The tutorial on spatang is broken, and I don't know where else to find help with that.
- Paramultart
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It's true, there's not enough documentation for this program, and it almost cost me my 24 hour limit trying to figure out how to import/export the cutscene and preview images.
Here's the Win32 binary of LModKeen 2, which is the only program I could find to get the task done.
http://shadowm2006.sitesled.com/lmodkee ... -win32.zip
Throw your GFX files, preview files, and finale.ck1 in the folder, and run the program with this command line:
lmodkeen -episode=1 -export
Make the modifications to preview and finale files, then run
lmodkeen -episode=1 -import
Now just copy preview2.ck1, preview3.ck1, and finale.ck1 to your mod folder.
NOTE: You run this straight out of Windows. Don't run in DosBox.
Someone really needs to fix up the KeenWiki with some sufficient tutorials and mirrors to this kind of crucial modding software. >:
Here's the Win32 binary of LModKeen 2, which is the only program I could find to get the task done.
http://shadowm2006.sitesled.com/lmodkee ... -win32.zip
Throw your GFX files, preview files, and finale.ck1 in the folder, and run the program with this command line:
lmodkeen -episode=1 -export
Make the modifications to preview and finale files, then run
lmodkeen -episode=1 -import
Now just copy preview2.ck1, preview3.ck1, and finale.ck1 to your mod folder.
NOTE: You run this straight out of Windows. Don't run in DosBox.
Someone really needs to fix up the KeenWiki with some sufficient tutorials and mirrors to this kind of crucial modding software. >:
- Bonevelous
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Thank you so much for the help Just one more thing, how do I eliminate the yorp and the garg in the ordering info screen? (unless I'm required to have them, of course)Paramultart wrote:It's true, there's not enough documentation for this program, and it almost cost me my 24 hour limit trying to figure out how to import/export the cutscene and preview images.
Here's the Win32 binary of LModKeen 2, which is the only program I could find to get the task done.
http://shadowm2006.sitesled.com/lmodkee ... -win32.zip
Throw your GFX files, preview files, and finale.ck1 in the folder, and run the program with this command line:
lmodkeen -episode=1 -export
Make the modifications to preview and finale files, then run
lmodkeen -episode=1 -import
Now just copy preview2.ck1, preview3.ck1, and finale.ck1 to your mod folder.
NOTE: You run this straight out of Windows. Don't run in DosBox.
Someone really needs to fix up the KeenWiki with some sufficient tutorials and mirrors to this kind of crucial modding software. >:
- VikingBoyBilly
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- Bonevelous
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