Keen's Night at the Improv (Part 1)

This is where you can post your Commander Keen related stories, artwork, or other stuff that is related to Commander Keen but otherwise doesn't belong in another forum.

What mod did you like the most?

Poll ended at Tue Sep 07, 2010 4:19

Commander Bleen, by Tulip
8
36%
Marta0, by VikingBoyBilly
1
5%
In The Bloogbrain, by Bonevelous
0
No votes
A Matter of Minkcraft, by Levellass
7
32%
Commander Keen in Shmaynoria, by Paramultart
5
23%
Oasiz's Mod, by Oasiz
1
5%
 
Total votes: 22

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VikingBoyBilly
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Post by VikingBoyBilly »

What do we do, PM you with a mediafire link? (I assume this goes without saying but why not ask anyway?)
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Paramultart
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Post by Paramultart »

I thought I made it pretty clear in my first post to e-mail me the submissions. :p

On the 28th, all submissions will be uploaded to a web page, and a poll will be opened on these forums until September 6th, when the winner will be declared. :D
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VikingBoyBilly
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Post by VikingBoyBilly »

finished replacing keen's sprites. It took forever. You'd better appreciate it. :punk
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Paramultart
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Post by Paramultart »

VikingBoyBilly wrote:finished replacing keen's sprites. It took forever. You'd better appreciate it. :punk
I dunno, I can be very unappreciative at times, so your efforts may have been in vein. :moon






... jk :foot
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Grimson
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Post by Grimson »

I dunno, I can be very unappreciative at times, so your efforts may have been in vein.
Oh I'm sure the quality of VBB's graphics is in the same vein as his older ones.

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tulip
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Post by tulip »

8 hours work behind me, I got the vorticon finished now, and 1 level almost done.
Image You crack me up little buddy!
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Flyingmouse
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Post by Flyingmouse »

About 1:30:29 (hh:mm:ss) used; finished the Keen sprite :pogo and did a small bit of patching.
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tulip
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Post by tulip »

Finished. Sent to you by e-mail, Paramultart.
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Bonevelous
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Post by Bonevelous »

Just one question: Do have to modify the tiles I won't be using?(doesn't apply if I have to use all the tiles) :confused
Check out Flixxy the Fox: viewtopic.php?f=4&t=6378

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Paramultart
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Post by Paramultart »

Bonevelous wrote:Just one question: Do have to modify the tiles I won't be using?(doesn't apply if I have to use all the tiles) :confused
Nope. I suppose I should have clarified this in the first post... You only need to modify tiles and graphics that are relevant/visible to your game. :)
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Bonevelous
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Post by Bonevelous »

Paramultart wrote:
Bonevelous wrote:Just one question: Do have to modify the tiles I won't be using?(doesn't apply if I have to use all the tiles) :confused
Nope. I suppose I should have clarified this in the first post... You only need to modify tiles and graphics that are relevant/visible to your game. :)
Thanks! :D I'll have this done very quickly.

I also forgot to ask how to use Fin2Bmp. The tutorial on spatang is broken, and I don't know where else to find help with that. :o
Check out Flixxy the Fox: viewtopic.php?f=4&t=6378

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Paramultart
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Post by Paramultart »

It's true, there's not enough documentation for this program, and it almost cost me my 24 hour limit trying to figure out how to import/export the cutscene and preview images.

Here's the Win32 binary of LModKeen 2, which is the only program I could find to get the task done.

http://shadowm2006.sitesled.com/lmodkee ... -win32.zip

Throw your GFX files, preview files, and finale.ck1 in the folder, and run the program with this command line:
lmodkeen -episode=1 -export

Make the modifications to preview and finale files, then run

lmodkeen -episode=1 -import

Now just copy preview2.ck1, preview3.ck1, and finale.ck1 to your mod folder.

NOTE: You run this straight out of Windows. Don't run in DosBox.


Someone really needs to fix up the KeenWiki with some sufficient tutorials and mirrors to this kind of crucial modding software. >:
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Bonevelous
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Post by Bonevelous »

Paramultart wrote:It's true, there's not enough documentation for this program, and it almost cost me my 24 hour limit trying to figure out how to import/export the cutscene and preview images.

Here's the Win32 binary of LModKeen 2, which is the only program I could find to get the task done.

http://shadowm2006.sitesled.com/lmodkee ... -win32.zip

Throw your GFX files, preview files, and finale.ck1 in the folder, and run the program with this command line:
lmodkeen -episode=1 -export

Make the modifications to preview and finale files, then run

lmodkeen -episode=1 -import

Now just copy preview2.ck1, preview3.ck1, and finale.ck1 to your mod folder.

NOTE: You run this straight out of Windows. Don't run in DosBox.


Someone really needs to fix up the KeenWiki with some sufficient tutorials and mirrors to this kind of crucial modding software. >:
Thank you so much for the help :) Just one more thing, how do I eliminate the yorp and the garg in the ordering info screen? (unless I'm required to have them, of course)
Check out Flixxy the Fox: viewtopic.php?f=4&t=6378

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VikingBoyBilly
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Post by VikingBoyBilly »

Paramultart wrote:link
Good stuff. This'll help me out in the future. :)
My mod keeps breaking when I try to replace the story text >:
I'm really hating how rigid this is.
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Bonevelous
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Post by Bonevelous »

I sent you what I've done to it. There are no enemies, but I forgot to work with the Garg and Yorp who appear in the ordering screen. Can I still try and fix that? :o

(I also deleted the mail in the "sent" folder but I don't know whether that stops the sent email or not. :foot )
Check out Flixxy the Fox: viewtopic.php?f=4&t=6378

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