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Posted: Mon Aug 16, 2010 19:44
by Paramultart
Ugh, sleep deprivation has taken it's toll on me, unfortunately I must sleep now... (2:43 PM, hahaha)...
But I'll definitely have it done by tomorrow. :disguised

Posted: Mon Aug 16, 2010 22:59
by Deltamatic
Oh NO. I never planned on modding Keen, all I wanted to do was make fangames. But now this.

I suppose I'll have to mod now. Now that I think about it, I could just not click the submit button and pretend that I never saw this thread. But I didn't see that solution before, and you've already got some gears spinning in my head. Just when school was starting up again, too. I'll try to make it short.

Posted: Mon Aug 16, 2010 23:36
by VikingBoyBilly
Can the keys and doors stay as they are? I don't want to redraw them >:

Posted: Tue Aug 17, 2010 0:22
by Paramultart
Everything must be replaced, even if it's just a plain colored rectangle.

Don't intentionally try to make a mod look bad, though.

Posted: Tue Aug 17, 2010 2:17
by VikingBoyBilly
I just made the bare minimum replacements for the level and world map tiles I need. I'll probably decide to do away with keys. I still need to make a yorp and garg replacement. And the rest of the sprites that need replacing (does the stupid "Just one moment" and "An Apogee presentation of an ID software production" crap count?! :x ).
*hint: Keen's sprites will be replaced. ;)

I suppose you're expecting new story and help text as well. This mini-mod will have no ending, just the satisfaction of completing the level.
Paramultart you fucl, I'll make sure my vendetta for you is known in my map :celtic

Posted: Tue Aug 17, 2010 2:52
by Levellass
Curse the obligation rule! I'm too busy to be able to do this!

Rats!

Posted: Tue Aug 17, 2010 6:13
by Paramultart
Erm... *cough* ... How do I patch Keen1.tli? :begging

Sorry, first attempt at a Vorticon mod.

Posted: Tue Aug 17, 2010 6:27
by Flyingmouse

Code: Select all

%patchfile 0x130F8 Keen1.tli

Posted: Tue Aug 17, 2010 6:31
by Paramultart
Thank you. :o

Posted: Tue Aug 17, 2010 9:24
by Paramultart
EDIT: Nevermind. Downloaded The Neural Stunner utility. :D

"uhh... *cough cough*...

How do I change the name of menu items? Specifically, "About ID"."

Re: Keen's Night at the Improv - Modding competition

Posted: Tue Aug 17, 2010 9:59
by kuliwil
Paramultart wrote: 5 - If you are reading this, you are officially obligated to partake in this competition, whether or not you've ever made a mod in your life.
Double think time! :british

Posted: Tue Aug 17, 2010 12:10
by Paramultart
My mod was officially completed within 24 hours.
So far I have no received any submissions.
You have all failed me. >:

Posted: Tue Aug 17, 2010 13:13
by VikingBoyBilly
Paramultart wrote:My mod was officially completed within 24 hours.
... where is it? :begging

Posted: Tue Aug 17, 2010 14:44
by tulip
you said "24 hours working time". I spent 3 hours working on it so far.
I got all keen frames and the title screen finished.

Posted: Tue Aug 17, 2010 15:56
by Paramultart
VikingBoyBilly wrote:
Paramultart wrote:My mod was officially completed within 24 hours.
... where is it? :begging
I decided that all submissions should be released at the same time on the 28th, although Grimson got a peak at the title screen.

Boy are you guys in for a surprise. :p