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Posted: Tue Aug 17, 2010 17:07
by VikingBoyBilly
What do we do, PM you with a mediafire link? (I assume this goes without saying but why not ask anyway?)

Posted: Tue Aug 17, 2010 17:19
by Paramultart
I thought I made it pretty clear in my first post to e-mail me the submissions. :p

On the 28th, all submissions will be uploaded to a web page, and a poll will be opened on these forums until September 6th, when the winner will be declared. :D

Posted: Wed Aug 18, 2010 0:18
by VikingBoyBilly
finished replacing keen's sprites. It took forever. You'd better appreciate it. :punk

Posted: Wed Aug 18, 2010 7:16
by Paramultart
VikingBoyBilly wrote:finished replacing keen's sprites. It took forever. You'd better appreciate it. :punk
I dunno, I can be very unappreciative at times, so your efforts may have been in vein. :moon






... jk :foot

Posted: Wed Aug 18, 2010 10:49
by Grimson
I dunno, I can be very unappreciative at times, so your efforts may have been in vein.
Oh I'm sure the quality of VBB's graphics is in the same vein as his older ones.

:dopefish

Posted: Wed Aug 18, 2010 12:35
by tulip
8 hours work behind me, I got the vorticon finished now, and 1 level almost done.

Posted: Wed Aug 18, 2010 20:51
by Flyingmouse
About 1:30:29 (hh:mm:ss) used; finished the Keen sprite :pogo and did a small bit of patching.

Posted: Wed Aug 18, 2010 21:34
by tulip
Finished. Sent to you by e-mail, Paramultart.

Posted: Fri Aug 20, 2010 12:39
by Bonevelous
Just one question: Do have to modify the tiles I won't be using?(doesn't apply if I have to use all the tiles) :confused

Posted: Fri Aug 20, 2010 13:21
by Paramultart
Bonevelous wrote:Just one question: Do have to modify the tiles I won't be using?(doesn't apply if I have to use all the tiles) :confused
Nope. I suppose I should have clarified this in the first post... You only need to modify tiles and graphics that are relevant/visible to your game. :)

Posted: Fri Aug 20, 2010 14:12
by Bonevelous
Paramultart wrote:
Bonevelous wrote:Just one question: Do have to modify the tiles I won't be using?(doesn't apply if I have to use all the tiles) :confused
Nope. I suppose I should have clarified this in the first post... You only need to modify tiles and graphics that are relevant/visible to your game. :)
Thanks! :D I'll have this done very quickly.

I also forgot to ask how to use Fin2Bmp. The tutorial on spatang is broken, and I don't know where else to find help with that. :o

Posted: Fri Aug 20, 2010 14:54
by Paramultart
It's true, there's not enough documentation for this program, and it almost cost me my 24 hour limit trying to figure out how to import/export the cutscene and preview images.

Here's the Win32 binary of LModKeen 2, which is the only program I could find to get the task done.

http://shadowm2006.sitesled.com/lmodkee ... -win32.zip

Throw your GFX files, preview files, and finale.ck1 in the folder, and run the program with this command line:
lmodkeen -episode=1 -export

Make the modifications to preview and finale files, then run

lmodkeen -episode=1 -import

Now just copy preview2.ck1, preview3.ck1, and finale.ck1 to your mod folder.

NOTE: You run this straight out of Windows. Don't run in DosBox.


Someone really needs to fix up the KeenWiki with some sufficient tutorials and mirrors to this kind of crucial modding software. >:

Posted: Fri Aug 20, 2010 17:37
by Bonevelous
Paramultart wrote:It's true, there's not enough documentation for this program, and it almost cost me my 24 hour limit trying to figure out how to import/export the cutscene and preview images.

Here's the Win32 binary of LModKeen 2, which is the only program I could find to get the task done.

http://shadowm2006.sitesled.com/lmodkee ... -win32.zip

Throw your GFX files, preview files, and finale.ck1 in the folder, and run the program with this command line:
lmodkeen -episode=1 -export

Make the modifications to preview and finale files, then run

lmodkeen -episode=1 -import

Now just copy preview2.ck1, preview3.ck1, and finale.ck1 to your mod folder.

NOTE: You run this straight out of Windows. Don't run in DosBox.


Someone really needs to fix up the KeenWiki with some sufficient tutorials and mirrors to this kind of crucial modding software. >:
Thank you so much for the help :) Just one more thing, how do I eliminate the yorp and the garg in the ordering info screen? (unless I'm required to have them, of course)

Posted: Fri Aug 20, 2010 19:12
by VikingBoyBilly
Paramultart wrote:link
Good stuff. This'll help me out in the future. :)
My mod keeps breaking when I try to replace the story text >:
I'm really hating how rigid this is.

Posted: Fri Aug 20, 2010 19:24
by Bonevelous
I sent you what I've done to it. There are no enemies, but I forgot to work with the Garg and Yorp who appear in the ordering screen. Can I still try and fix that? :o

(I also deleted the mail in the "sent" folder but I don't know whether that stops the sent email or not. :foot )