The Hand-Drawn Level Contest
Posted: Wed Apr 18, 2012 13:29
Draw a Keen level and email it to jimage@gmail.com
It can be any style you want, as long as it is side-view 2D platform style and has Commander Keen (or a character you can convince me is somehow associated with him) and a level exit somewhere.
You can adhere to the limitations of an existing Keen engine, imagine something even more advanced with more interactive level elements or vector-based platforms instead of tile-based ones, or just go crazy and draw a silly childish crayon blueprint or Eschery mindfucl that breaks all the rules.
Include as much or as little detail as you like. But try to include at least some minimal degree of level structure, eye candy and non-player characters. The drawing can span multiple pages if necessary.
Entries close: THE FUTURE 23:59:59 UTC
That's two and a half weeks.
The entries will be judged by myself and a couple of others I'm yet to choose, and there will be a public choice vote for the most Keenish level.
There will be a set of awards, as follows:
Best design
Interesting use of interactive level elements, creatures and general platform structure, while keeping a good balance and flow of gameplay.
Most atmospheric
Fascinating scenery and visuals. But still has to have a degree of level design involved, rather than a straight landscape drawing, even if it's a very simple or abstract design.
Most interesting location
Originality of the setting. A cool new alien planet, intriguing creatures or items (annotated behaviors would be bonus points), well themed level elements (regardless of how they fit into an overall design).
Mindfucl
Bizarre and confusing design, or surreal, possibly psychedelic visuals. Preferably both. Again, there is a balance here. Drawing a couple of lines and calling it an abstract work isn't going to win.
It can be any style you want, as long as it is side-view 2D platform style and has Commander Keen (or a character you can convince me is somehow associated with him) and a level exit somewhere.
You can adhere to the limitations of an existing Keen engine, imagine something even more advanced with more interactive level elements or vector-based platforms instead of tile-based ones, or just go crazy and draw a silly childish crayon blueprint or Eschery mindfucl that breaks all the rules.
Include as much or as little detail as you like. But try to include at least some minimal degree of level structure, eye candy and non-player characters. The drawing can span multiple pages if necessary.
Entries close: THE FUTURE 23:59:59 UTC
That's two and a half weeks.
The entries will be judged by myself and a couple of others I'm yet to choose, and there will be a public choice vote for the most Keenish level.
There will be a set of awards, as follows:
Best design
Interesting use of interactive level elements, creatures and general platform structure, while keeping a good balance and flow of gameplay.
Most atmospheric
Fascinating scenery and visuals. But still has to have a degree of level design involved, rather than a straight landscape drawing, even if it's a very simple or abstract design.
Most interesting location
Originality of the setting. A cool new alien planet, intriguing creatures or items (annotated behaviors would be bonus points), well themed level elements (regardless of how they fit into an overall design).
Mindfucl
Bizarre and confusing design, or surreal, possibly psychedelic visuals. Preferably both. Again, there is a balance here. Drawing a couple of lines and calling it an abstract work isn't going to win.