Overworld Mod Idea
Posted: Mon Jul 09, 2012 20:29
Hey hey! How's it going today? Good, no? Great!
So I had an idea today. There's a few really cool mods out there that have really cool concepts, like Birdman, Adventures in the BwB Megarocket, Mink's Puzzle Pack, and Dead in the Desert. (Not to say the other mods aren't cool.)
What about a 1-level Overworld mod? The idea is...
...A GIANT OVERWORLD! I mean like humongous. And it's filled with dangerous tiles, mazes, puzzles, and creatures that move around the Overworld killing Keens, much like in Mink's Puzzle Pack.
If I'm not mistaking, when Keen dies in the Overworld, he starts again at the entrance of the most recent level he completed. So within this giant Overworld would be various levels which would be used as Half-Way Marks, like in Donkey Kong Country. There could also be things to interact with, like talking to Imposter Keen in Dead in the Desert. All the creatures would have to have heavy patching so that they could function properly in the Overworld. And I'm not sure which Keen episode this would work (if it can work) best on. 4, 5 or 6?
Wouldn't it be cool if Keen could shoot his blaster while moving about the Overworld? I wonder if a patch like that is possible. The game would be like a overhead shooter! like... Jackel, or the second stage in Contra (NES). What do you think of this idea? Good? Bad? Not worth it? What are your thoughts or ideas? Tell me! I demand to know!
So I had an idea today. There's a few really cool mods out there that have really cool concepts, like Birdman, Adventures in the BwB Megarocket, Mink's Puzzle Pack, and Dead in the Desert. (Not to say the other mods aren't cool.)
What about a 1-level Overworld mod? The idea is...
...A GIANT OVERWORLD! I mean like humongous. And it's filled with dangerous tiles, mazes, puzzles, and creatures that move around the Overworld killing Keens, much like in Mink's Puzzle Pack.
If I'm not mistaking, when Keen dies in the Overworld, he starts again at the entrance of the most recent level he completed. So within this giant Overworld would be various levels which would be used as Half-Way Marks, like in Donkey Kong Country. There could also be things to interact with, like talking to Imposter Keen in Dead in the Desert. All the creatures would have to have heavy patching so that they could function properly in the Overworld. And I'm not sure which Keen episode this would work (if it can work) best on. 4, 5 or 6?
Wouldn't it be cool if Keen could shoot his blaster while moving about the Overworld? I wonder if a patch like that is possible. The game would be like a overhead shooter! like... Jackel, or the second stage in Contra (NES). What do you think of this idea? Good? Bad? Not worth it? What are your thoughts or ideas? Tell me! I demand to know!